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#231
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1) Suppose you remove MQs. The demand for the relevant items is the same, but now the people who need those items are camping them instead of the people selling the MQs. How does this affect people trying to get the items? If a camp is annoying because it's in high demand before MQs are removed, the camp will still be in high demand after MQs are removed. I don't see how the experience of being annoyed at a camp being highly contested is different whether you're competing with a fellow person who needs that item themselves versus a so-called "asshole farmer cockblocker". 2) What possible benefit does MQ have to people? It gives them the ability to avoid doing annoying, highly-contested camps. If I can farm up 8k in a few hours doing a camp I enjoy and pay for a JBoots MQ, I'd rather do that then go to OOT and deal with the highly-contested AC camp. Clear benefit. I'd like to add that one can make valid arguments against MQing - e.g. that its prevalence on this server is not classic since it was largely unknown on live during classic era. I just don't believe the points you brought up are valid ones.
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Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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Last edited by Estu; 08-22-2014 at 02:31 PM..
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#232
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Anyway, lets seriously figure out how to kill RMTs, yes my scenario was very extreme but regardless it still shows an example of how to kill RMTs (Mind you the "straw-man" vendor idea would mean running a casino would be pointless) I wasn't saying that's what should be done.. but what if RMTs were such an issue that the server was in a lawsuit and was either forced to shut down or figure a way to kill RMTs completely as there is no a solution yet, wouldn't my "straw-man" vendor theory work? (I mean unless people would still buy things even though it's free for them to get, which I highly doubt) would you rather the server shut down, or have everything free and still be able to play EQ on the p99 server? Now if we can't stop RMTs without greatly changing the game, what about looking at the other problem that was brought up? As Deru pointed out, I don't see what he sees, so I don't know all the issues that come with RMTs. I'm guessing having secure trading would also help with tracking down RMTs. Someone had mentioned to me about something that was released later on, a "vendor mode" to be able to sell your wares. I don't know anything about it, but how he put it, it seemed like it would help with secure trading. Again I don't know anything about it, so I could be wrong.
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#233
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#234
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1.) Because the asshole cockblocker will no longer be there to compete with. 2.) I would argue that letting you get gear you didn't earn is not a benefit to the server, just you. | |||
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#235
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In the sense of your argument, there is not much difference between MQs and any gear being sold on EC. Why should anyone be allowed to buy gear in EC if they didn't "earn" it by camping it themselves? We might as well do away with the entire player economy.
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#236
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I repeat: "I have plat" does not equal "I deserve nodrop gear I didn't earn" | |||
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#237
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#238
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Also note that gear is gear regardless if its drop/no drop properties, the RP server on live for example completely ignored this rule by allowing the trade of "no drop" gear as a way of passing down to new recruits.
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O Captain! My Captain!
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#239
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Prove it!
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O Captain! My Captain!
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#240
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Anichek Dudeki
Officer, Guild Relations Bregan D'Aerth | |||
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