Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

Reply
 
Thread Tools Display Modes
  #261  
Old 08-17-2014, 11:33 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

it's probably because you have some degree of assburger's and feel the need to shit up the bug threads you're claiming to improve with your "findings"

most of those "findings" are just your dumb as fuck opinions about the custom resist code you think should be here despite the fact that they've stated multiple times their goal is to emulate classic
Reply With Quote
  #262  
Old 08-18-2014, 12:51 AM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
Default

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
most of those "findings" are just your dumb as fuck opinions about the custom resist code you think should be here despite the fact that they've stated multiple times their goal is to emulate classic
No one can even hazard a guess as to why several lower-level spells didn't seem to adhere to the classic resist rules, let alone provide parses showing resist percentages or partial damage ranges for even a single spell at even a single resist value from which to extrapolate.

In lieu of anything resembling hard evidence of how classic pvp resists worked, then "dumb as fuck" opinions from millennial fetuses and foggy old farts like nirgon (who can't even remember basic details correctly as I've pointed out once already in this thread) are all that remain upon which to build the system.

Classic my ass.
Reply With Quote
  #263  
Old 08-18-2014, 01:00 AM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

http://www.project1999.com/forums/sh...&postcount=231

so you mean these "foggy old farts" opinions that match exactly the posts people were making 14 years ago isn't good enough? lol??
Reply With Quote
  #264  
Old 08-18-2014, 02:39 AM
Pudge Pudge is offline
Planar Protector

Pudge's Avatar

Join Date: Mar 2011
Posts: 1,523
Default

in this 3v3 forum battle, which will affect hundreds of players, i still have to side with tecnique. this game will be even worse if at 130 in all resists you just ignore all spells.............. especially in velious, you get that shit without even trying.

resists in pvp changed all the time in classic, with the era. these weren't posted in changelogs either (have you EVER seen a resist change posted in changelogs? no. but they were balanced. ex: when ppl were running 300 in every resist in POP, spells were still landing........... because they resist rates got modified.)

please, if you gonna nerf shit this hard, acknowledge that it changed with the era, and put it in the code that each era needs like +40 resist for the same rate of spell damage.

also, thank's a TON for implementing some nice classic shit like "no exp loss on falling/drowning" etc [You must be logged in to view images. Log in or Register.]
__________________
Quote:
Originally Posted by heartbrand View Post
Beware of this poster, he makes unsubstantiated claims and attacks on people
Reply With Quote
  #265  
Old 08-18-2014, 11:33 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Haynar's forumquest is strong. Many have been stung.

@Pudge: many pvp dynamics will change but across the board survivability is going to go way up... even in mass pvp (comparatively ... you can still die fast)

Dispelling / dispel blocking and proper debuff stacking take some coordination but are very effective.

Instead of 4 people mashing nukes, they will mash dispels (other person should mash clickies to block dispelling) -> person getting dispelled realizes they are the focus target without being instantly dead/inches from death... etc.

Druids going around and bursting people like a wizard killing a naked target needed to go. They have extremely strong debuffs, cheetah etc. The dynamics will change so adjust. 9MR necklace or 7mr bracers lost... big deal. People have lost thousands of plat in coin deaths here and didn't /wrist over it [You must be logged in to view images. Log in or Register.].

Easy to replace resist gear should be risked, though. It gets people camping resist gear when it needs to be replaced and there will be constant pvp around those camps like the golem wands/CT pots before them. This is a good thing.
Last edited by Nirgon; 08-18-2014 at 12:02 PM..
Reply With Quote
  #266  
Old 08-18-2014, 12:28 PM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Dispelling / dispel blocking and proper debuff stacking take some coordination but are very effective.

Instead of 4 people mashing nukes, they will mash dispels (other person should mash clickies to block dispelling) -> person getting dispelled realizes they are the focus target without being instantly dead/inches from death... etc.
.
Thats the next thing we need... dispel fixes.

On live buffs were on counters like poisons/diseases, and dispels hit random buffs. Buff order hardly mattered since it was random, but at the same time a charge of pumice would often remove 0 buffs unless it hit a clicky (probably 1 counter) or a buff that had already been partially dispelled.
__________________
Reply With Quote
  #267  
Old 08-18-2014, 12:59 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Ya there's other stuff like cancel magic sticks being a 1 shot instant cast remove anything which rears its ugly head in the dispel area.

I'm just happy with what we got for now rather than bugging the high priest any further. Plus I think he even said he added it to his list of things and has the dispel guide I linked in that other thread.
Reply With Quote
  #268  
Old 08-18-2014, 01:52 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
Default

Find me something on dispells where it failed in classic. Info I find about dispell failing was luclin and later, but no failure rates.

If its to fail, i need to know how much.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #269  
Old 08-18-2014, 01:53 PM
Samuell Samuell is offline
Scrawny Gnoll


Join Date: Nov 2011
Posts: 20
Default

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
it's probably because you...feel the need to shit up the bug threads you're claiming to improve with your "findings"
Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
http://www.project1999.com/forums/sh...&postcount=231

so you mean these "foggy old farts" opinions that match exactly the posts people were making 14 years ago isn't good enough? lol??
Some "findings" from very thread you linked reveal that in cleric pvp "warriors and other meele classes are easy." You simply "either root or blind and run." Perhaps we can derive the resist system from this account.
Reply With Quote
  #270  
Old 08-18-2014, 02:00 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

You can if they aren't buffed or wearing resist gear... and aren't very high level [You must be logged in to view images. Log in or Register.]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:16 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.