Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

Reply
 
Thread Tools Display Modes
  #191  
Old 08-12-2014, 01:25 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by Not Salem [You must be logged in to view images. Log in or Register.]
first few sunstrikes is a little underwheling

unbuffed @ 170* fire I got hit for

full damage
full resist
78 damage
780 damage
full damage

obviously 5 sunstrikes isn't much of a sample though, need someone to box a healer?

-------

----------

190 cold resist

fully resisted 4 draughts, getting hit for 225 / 385 / 417 by 3

--------------


for sure noticing my melee hits as an SK vs a wizard are hitting for LESS it feels, going afk for a bit though will check back to see if anyone else is on to mess around
btw you can box on Velious beta I think?
__________________
Quote:
Originally Posted by Archalen View Post
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
Reply With Quote
  #192  
Old 08-12-2014, 01:26 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
just tested a few

6 sunstrikes casted on even con 248 fire resist

3 full resists, one hit for 1082(max), one for 932, one for 731

AC seems a lot better though, average hit on an unbuffed wizard that had 525 AC with a tstaff(normal max hit used to be around 130-140) is like 50-60, only one out of like 30 swings was over 100 damage
Hmm I thought the AC change would make casters take more dmg at low AC not less?
__________________
Quote:
Originally Posted by Archalen View Post
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
Reply With Quote
  #193  
Old 08-12-2014, 01:26 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
Default

Yes u can box there. No we arent tracking who boxes there.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #194  
Old 08-12-2014, 01:35 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
Default

Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Hmm I thought the AC change would make casters take more dmg at low AC not less?
I take it you want me to bump it back up?

Gonna quit saying what prelim results are, and start making it a suprise.

Hard to please anyone.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #195  
Old 08-12-2014, 01:37 PM
Not Salem Not Salem is offline
Sarnak


Join Date: Apr 2014
Posts: 472
Default

Sorry haynar, I wasn't watching the forums. I just felt it was a bit underwhelming that even with all my gear put into resists, I was still getting hit for full damage pretty often, It seems pretty RNG based for the wizards right now, like a coin flip that you will just rip through someone with full damage or close to full damage hits, or just get flat resisted the whole time.

I would still feel it's viable with this system to dump a load of draughts on someone and if RNG was NOT in your favor just yonder away and try again after you have stabilized, with a good chance of dropping your target on the 2nd round even if he's 200+ in his FR / CR.


Really enjoying the melee and AC changes though, I was feeling I was hitting for less against both monks and wizards, and getting hit for less against the monk. Also getting hit for more while naked vs geared was good.. Need a few more classes though to really test out the viability of wearing AC armor vs other stats, but in general this is a good change.
Reply With Quote
  #196  
Old 08-12-2014, 01:38 PM
Not Salem Not Salem is offline
Sarnak


Join Date: Apr 2014
Posts: 472
Default

Also Haynar, I believe me and colgate are the only people who have tested it so far, would wait till we get some more people / classes on board before taking any of our words, just relaying it the general public at the moment, hopefully get some interest in other people to log on and test.
Reply With Quote
  #197  
Old 08-12-2014, 01:40 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

draught of ice(-10 resist check) @ 176 cold resist, even con, 489 is max hit

489
216
489
full resist
250
332
full resist
46
full resist
full resist
290
full resist
489
489
full resist
full resist

seemed about consistent with sunstrike values at 248 fire

agree with salem about AC, definitely a noticeable difference between ~600 AC and ~900 AC(naked vs geared 60 SK), and it feels like i'm hitting for a lot lower in general, it's a very nice change

resists still feel very luck centric, where you might land 4 full damage casts in a row and i'm dead, or i'll flat out resist 4 in a row and you're dead; it's certainly an improvement over before, though, but if we wanna get it classic, i should be seeing full resists or very low hit partials pretty much across the board with high/full damage hits being rare anomalies at those resist amounts
Last edited by Colgate; 08-12-2014 at 01:44 PM..
Reply With Quote
  #198  
Old 08-12-2014, 01:55 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

another draught of ice test, this time at 136 cold resist

101
489
full resist
full resist
489
489
489
235
full resist
389
489
328
489
489
489
Reply With Quote
  #199  
Old 08-12-2014, 01:57 PM
Not Salem Not Salem is offline
Sarnak


Join Date: Apr 2014
Posts: 472
Default

conclusion is, still viable to draught someone with 140 cold resist
Reply With Quote
  #200  
Old 08-12-2014, 02:07 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
Default

Quote:
Originally Posted by Not Salem [You must be logged in to view images. Log in or Register.]
conclusion is, still viable to draught someone with 140 cold resist
And should you at that resist?
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:42 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.