#91
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100 players on a server is good population density?
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#92
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I think they should open a team PVP server if people donate enough money otherwise they should leave everything alone. A good populated server is awesome to have and once Velious comes out there will be so many things to raid it wont even matter anymore. Get to 60 and get ready to have fun!
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[======]}::::;;;;;:::::;;;;;;;:::;;;;;::::. Level 40 Wood Elf Druid - Dnice Level 42 Iksar Monk - Kickzz www.twitch.tv/dxjx | ||
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#93
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#94
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BUT, it would also be really awesome to use the reset feature to enhance the game. That is why building in incentives to perma-death your character would be a great addition. For example, before the reset, everyone would get a single slot bag that wouldn't be deleted. They could put any non-weapon item into the bag to carry over to their remade character. Also, depending on level of the character deleted...they would get a special no-drop item for their next character (that is also immune to wipes). The no-drop item could change each year (so if you play on the wipe server for 3 years, you would get 3 different fun no-drop items). Things like a clicky being able to summon a tiny bear (the ones the spiroc guardians have in sky :P Something like a level 1 pet?). Or having something with a clicky to make fireworks. Or a clicky depending on starting city to "return home" (20 second cast, so it wouldn't break game play). Basically, stuff that makes people go "you know? maybe I'll just let my character be wiped and keep playing on this server...go onto the next chapter". The wipe would happen ONCE a year. So....really, there is a lot of room to make it a fun event celebrating new beginnings and continuing legends. OR!! What if....after the wipe.... there is a GM event, where all the starting cities are attacked by waves of enemies ~dragons?~ (high level enemies which aren't agro to all the newbies starting again....and a bunch of low level enemies). But, all the characters from the wipe are made into NPCs at their starting cities to defend (so the player NPCs are fighting the higher level invasion, while the lower restarted characters are fighting the low level creatures). At the end of it, all the old characters are dead (and during the event, newbie items drop for people starting over to get a little head start). Like I said, there is a LOT they could do with the theme of a server restarting (and make it a fun event to kill your old character....). And, there is ALWAYS the option to not have your character perma-die and just go to the "eternal server" (the current server we have) and continue playing like nothing happened. | |||
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#95
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I followed the url for classic everquest and got this wtf
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#96
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The trouble with splitting the population isn't the endgame, it's the new players and alts that populate the early to mid levels. Split them and each blue server will seem horribly vacant till you're over 40.
If you ask me, the solution is for raiding guilds to play on Red some more. Red is wide open and a large guild could easily assert control over zones and mobs, vs the few PvPers already on Red. Instead they bitch and whine within the safety of blue and wait amazing amounts of time for the chance at mobs on blue.
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Frog blast the vent core!
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#97
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#98
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#99
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P99 is probably more like a well populated classic server, verging on getting crowded at peak times. | |||
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#100
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im sure it will be fine once vellious is done.
Hell there are plenty of great zones people dont XP in right now at levels below 50. | ||
Last edited by iruinedyourday; 08-05-2014 at 05:49 PM..
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