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  #131  
Old 08-05-2014, 01:01 PM
Haynar Haynar is offline
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Charming on raids should be last ditch effort to get extra dps. If charming on raids is common, then charm is broke.

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  #132  
Old 08-05-2014, 01:07 PM
Daldaen Daldaen is offline
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Charming on raids is mentioned in several classic fear and hate guides. Atleast for Druids it is.

With Tashan and Malo it was reliable especially during Kunark once the mobs were all blue by 8-10 levels.

Classic Fear Guide

Quote:
Druids and Shamans

Druids are essential for the raiding party. They can charm animal mobs that enter the camp without invitation, turning a foe into a nice level 50 pet. Shamans can Togor mobs and drastically reduce the amount of damage dealt by them, as well as Malosi them to allow the casters to work more effectively.

Necromancers

Necros perform a dual role in a break. First of all, the break involves having some key positions occupied by characters that are feigned; Second, necros can charm the undead mobs that enter the camp without warning, again turning a foe into a very nice pet.

Enchanters

Enchaters are the king of the debuffs, and this just may tip the scales in your favor, allowing you to eliminate a few mobs. They can also mezmerize mobs that enter the camp that cannot be charmed by either necros or druids (i.e. Scarelings and Amys). Clarity may also make the difference by allowing that one extra blast, or that one extra heal. Some battles last upwards of 10 minutes, and clarity is very effective in these circumstances.
50s charming fear should have a tough time holding it. Once you out level them a bit it becomes much easier, as is intended and as is classic.
Last edited by Daldaen; 08-05-2014 at 01:14 PM..
  #133  
Old 08-05-2014, 01:12 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Charming on raids is mentioned in several classic fear and hate guides. Atleast for Druids it is.

With Tashan and Malo it was reliable especially during Kunark once the mobs were all blue by 8-10 levels.
Yes, with tash and malo. But without?

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  #134  
Old 08-05-2014, 01:13 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Charming on raids should be last ditch effort to get extra dps. If charming on raids is common, then charm is broke.

H
Drop a tash on a "lower con" shiver back. Charm with 50 druid a few times.

Tell me dat's working right.

Lots of personal gain will be lost with this change, so frankly I can't wait to see the people that come to defend the results of the charming plane of fear with druid charm 8].

TBH back in vanilla/Kunark I'm pretty sure you might have gotten kicked off most raids for trying to charm the mobs there.

Charming greens? K. Charming dark blues with notably high resists reliably for most of the spell's duration? Um no.
  #135  
Old 08-05-2014, 01:15 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Do you even charm lol?

I have a 60 Druid and 34 enchanter. If I try to channel a charm on enchanter without stunning or mezzing, it's a solid 60-80% chance I don't channel if I'm standing not against a wall. This is for non-hasted, non-weaponized mobs. For those, forget about channeling.

Charms break just fine on mobs that are blue-red cons. Red cons are a total crapshoot and break very early very often. Mobs yellow-high blue will break pretty regularly. Low blues stick for awhile, and are pretty reliable to last full duration if you tash and/or Malo them.

Green cons should stay charmed full duration basically every time. Even still I had a high green break on my 60 Druid after 12 seconds yesterday... If anything those should not be breaking much at all and certainly not that quickly.

This is all pretty classic. Charming mobs 5-10~ levels lower than you and they are pretty damn reliable. If they are close to your level they break more often. It works like this now.
Basically this. Would like to reiterate that I often fail to channel through a non-hasted non-d/w pet while soloing. This is just to get a stun off let alone a full charm.

As Eratani pointed out people are just ready for a charm break now. Preparation is everything. I know that on my 56 enchanter my hand is hovering over my aoe stun hot key ALL the time and I'm ready for the usual stun-mezz-tash-charm combo.
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  #136  
Old 08-05-2014, 01:16 PM
Nirgon Nirgon is offline
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Oh people 13 years ago playing EQ were ready for charms to break.

Basically every 6 seconds.
  #137  
Old 08-05-2014, 01:17 PM
Daldaen Daldaen is offline
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Without meh. As a 60 Druid I have shiverback last decent durations. Rarely does it last full duration. Rarely does it break in first few ticks. I'd say 2-3 min is normal for a charm. This is with Glamour (-10 MR Druid tash) and level 60.

If you want I can pull logs... Will be tough to remember what I got tashed or malo'd though.
  #138  
Old 08-05-2014, 09:54 PM
Daldaen Daldaen is offline
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[Tue Aug 05 19:51:30 2014] A revultant rat blinks.
[Tue Aug 05 19:57:17 2014] Your charm spell has worn off. -- 5min 47sec
[Tue Aug 05 19:57:33 2014] A revultant rat blinks.
[Tue Aug 05 19:58:17 2014] Your charm spell has worn off. -- 0min 44sec
[Tue Aug 05 19:58:26 2014] A revultant rat blinks.
[Tue Aug 05 20:07:36 2014] Your charm spell has worn off. -- 9min 10sec
[Tue Aug 05 20:07:53 2014] A revultant rat blinks.
[Tue Aug 05 20:11:42 2014] Your charm spell has worn off. -- 3min 49sec
[Tue Aug 05 20:11:56 2014] A revultant rat blinks.
[Tue Aug 05 20:16:18 2014] Your charm spell has worn off. -- 4min 22sec
[Tue Aug 05 20:16:36 2014] A revultant rat blinks.
[Tue Aug 05 20:17:13 2014] Your charm spell has worn off. -- 5min 47sec
[Tue Aug 05 20:17:28 2014] A revultant rat blinks.
[Tue Aug 05 20:19:43 2014] Your charm spell has worn off. -- 2min 15sec
[Tue Aug 05 20:19:55 2014] A revultant rat blinks.
[Tue Aug 05 20:22:43 2014] Your charm spell has worn off. -- 2min 48sec
[Tue Aug 05 20:22:55 2014] A revultant rat blinks.
[Tue Aug 05 20:29:07 2014] Your charm spell has worn off. -- 6min 12sec
[Tue Aug 05 20:29:27 2014] A revultant rat blinks.
[Tue Aug 05 20:36:08 2014] Your charm spell has worn off. -- 6min 41sec
[Tue Aug 05 20:36:31 2014] A revultant rat blinks.
[Tue Aug 05 20:42:36 2014] Your charm spell has worn off. -- 6min 5sec
[Tue Aug 05 20:43:54 2014] A revultant rat blinks.
[Tue Aug 05 20:50:21 2014] Your charm spell has worn off. -- 6min 27sec
[Tue Aug 05 20:50:43 2014] A revultant rat blinks.
[Tue Aug 05 20:51:03 2014] Your charm spell has worn off. -- 0min 20sec
[Tue Aug 05 20:51:20 2014] A revultant rat blinks.
[Tue Aug 05 20:51:27 2014] Your charm spell has worn off. -- 0min 7sec
[Tue Aug 05 20:51:44 2014] A revultant rat blinks.
[Tue Aug 05 20:52:51 2014] Your charm spell has worn off. -- 1min 7sec
[Tue Aug 05 20:53:15 2014] A revultant rat blinks.
[Tue Aug 05 20:57:39 2014] Your charm spell has worn off. -- 4min 24sec

These are all the values on a mob 11-12 levels lower than myself, not particularly MR and usually debuffed with -10MR, occasionally he had malo from random maloing mobs.

Average charm was about 4min 7s~

If this mob were several levels higher (52-53) that average drops down hugely down to 1-2min, maybe even worse. I'd have to pull up my logs from charming dire wolves in Kael to be sure.

Charm is working pretty close to classic.
Last edited by Daldaen; 08-05-2014 at 10:07 PM..
  #139  
Old 08-05-2014, 10:00 PM
Man0warr Man0warr is offline
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Yeah charming stuff in Fear/Hate was dicey when the level cap was 50, because level difference makes the most difference in charm breaking. Now that we are 60, those mobs are 10-13 levels lower than the person charming.
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  #140  
Old 08-05-2014, 11:08 PM
pasi pasi is offline
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Nirgon, the reason charm is more prolific over here than live (like many of unclassic behaviors on this server) is far more due to other factors than difference in game mechanics.

1) Stable Connection, both in terms of lag and disconnects. Self explanatory.

2) Technique for breaks not being common knowledge.

3) Levels. The vast majority of even the hardcore players in their server's #1 raid guilds weren't 60 until Mid-Late Velious. 55+ were fine in any zone. Kunark was mostly designed to get to 60, it was not designed for level 60 play. As such, the content (and prior content such as the Planes) is laughably easy to a group of 60s. The majority of the stuff that 60 enchanters are charming over here is level 45-50. 10-15 levels on a target will allow for a 5 minute or so average charm.


4) Complete knowledge of zones, accompanying npcs, and general lack of fear of CR. In my opinion, this is probably the biggest reason. I have 0 fear of death on Project 1999. Exp doesn't matter and I know there is no zone that I cannot CR myself out of with relative ease. Come Velious, you can drag my corpse to under Lady Nevedaria's belly on a full spawn - it won't matter to me, I'll fish it out.

In addition to the above, I don't believe players realized how powerful charm was until dire charm, but that is more of an opinion of mine.

The best resource that we have on charm during this era is Xornn's guide thats been posted before.
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