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Old 08-05-2014, 12:02 PM
Daldaen Daldaen is offline
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Do you even charm lol?

I have a 60 Druid and 34 enchanter. If I try to channel a charm on enchanter without stunning or mezzing, it's a solid 60-80% chance I don't channel if I'm standing not against a wall. This is for non-hasted, non-weaponized mobs. For those, forget about channeling.

Charms break just fine on mobs that are blue-red cons. Red cons are a total crapshoot and break very early very often. Mobs yellow-high blue will break pretty regularly. Low blues stick for awhile, and are pretty reliable to last full duration if you tash and/or Malo them.

Green cons should stay charmed full duration basically every time. Even still I had a high green break on my 60 Druid after 12 seconds yesterday... If anything those should not be breaking much at all and certainly not that quickly.

This is all pretty classic. Charming mobs 5-10~ levels lower than you and they are pretty damn reliable. If they are close to your level they break more often. It works like this now.
  #2  
Old 08-05-2014, 12:53 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Do you even charm lol?

I have a 60 Druid and 34 enchanter. If I try to channel a charm on enchanter without stunning or mezzing, it's a solid 60-80% chance I don't channel if I'm standing not against a wall. This is for non-hasted, non-weaponized mobs. For those, forget about channeling.

Charms break just fine on mobs that are blue-red cons. Red cons are a total crapshoot and break very early very often. Mobs yellow-high blue will break pretty regularly. Low blues stick for awhile, and are pretty reliable to last full duration if you tash and/or Malo them.

Green cons should stay charmed full duration basically every time. Even still I had a high green break on my 60 Druid after 12 seconds yesterday... If anything those should not be breaking much at all and certainly not that quickly.

This is all pretty classic. Charming mobs 5-10~ levels lower than you and they are pretty damn reliable. If they are close to your level they break more often. It works like this now.
Ya and charming a dark blue at lvl 60 (even in plane of fear for instance) is np. We would roll like 3 druids charming monkeys in fear on red farming. That is in no way, shape or form a recreation of the classic experience. These were lvl 50 druids too. That charm should have resisted basically every time and never lasted more than 30 seconds (they were tashed, big f'in deal).
  #3  
Old 08-05-2014, 01:15 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Do you even charm lol?

I have a 60 Druid and 34 enchanter. If I try to channel a charm on enchanter without stunning or mezzing, it's a solid 60-80% chance I don't channel if I'm standing not against a wall. This is for non-hasted, non-weaponized mobs. For those, forget about channeling.

Charms break just fine on mobs that are blue-red cons. Red cons are a total crapshoot and break very early very often. Mobs yellow-high blue will break pretty regularly. Low blues stick for awhile, and are pretty reliable to last full duration if you tash and/or Malo them.

Green cons should stay charmed full duration basically every time. Even still I had a high green break on my 60 Druid after 12 seconds yesterday... If anything those should not be breaking much at all and certainly not that quickly.

This is all pretty classic. Charming mobs 5-10~ levels lower than you and they are pretty damn reliable. If they are close to your level they break more often. It works like this now.
Basically this. Would like to reiterate that I often fail to channel through a non-hasted non-d/w pet while soloing. This is just to get a stun off let alone a full charm.

As Eratani pointed out people are just ready for a charm break now. Preparation is everything. I know that on my 56 enchanter my hand is hovering over my aoe stun hot key ALL the time and I'm ready for the usual stun-mezz-tash-charm combo.
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