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#61
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I'd play on a permadeath server
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#62
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Release Luclin and PoP.
Will spread people out enough and those are two of the best expansions EQ ever had $$$.
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#63
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^^
This is actually a great way to solve the problem. Creates something like 10 tiers of raiding that will take the most hardcore, poopsocking guilds years to beat. | ||
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#64
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Rallos Zek (server) killed the sleeper
EQ Mac couldn't even kill prenerf Quarm | ||
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#66
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Quote:
Theres stuff like wizard staff quest in CT, loot in mistmoore castle, look in guk, loot in most of these dungeons. But loot isnt even the best part about doing dungeon crawls in these places. It's the challenging content. Having to inch along to navigate | |||
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#67
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Quote:
Comparing that to EQMac's Time, is Lols worthy. There are probably only 200-250 people who actually saw the version of Quarm that EQMac had. Afterlife, Township Rebellion and Temerity. None of them killed it until after he was patched and his AEs were retuned hugely. Along with a few PoTime revamps (like walls blocking AEs... The Mac server didn't have walls blocking). Plus they had fancy things like a song window for MGB HoTs/Bard songs... And their Cleric's CR AA was a group buff unlike the single target version on EQMac. A few useful LoY spells like Pure Blood and Blood of Nadox helped a lot. As well as Mod2s on their loot (Shielding, Spell Shielding, Avoidance)... All are huge differences comparing the version of Time Afterlife and TR conquered as compared to the one EQMac did.
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#68
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Quote:
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#69
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Quote:
__________________
Gobble?
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#70
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Quote:
But really, you want to compare things to make a point, go ahead. Just make sure the facts back up your point.
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