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  #61  
Old 08-04-2014, 02:44 PM
Brynnag Brynnag is offline
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I'd play on a permadeath server
  #62  
Old 08-04-2014, 02:48 PM
Daldaen Daldaen is offline
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Release Luclin and PoP.

Will spread people out enough and those are two of the best expansions EQ ever had $$$.
  #63  
Old 08-04-2014, 03:04 PM
Tewaz Tewaz is offline
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^^

This is actually a great way to solve the problem. Creates something like 10 tiers of raiding that will take the most hardcore, poopsocking guilds years to beat.
  #64  
Old 08-04-2014, 03:12 PM
Nirgon Nirgon is offline
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Rallos Zek (server) killed the sleeper
EQ Mac couldn't even kill prenerf Quarm
  #65  
Old 08-04-2014, 03:13 PM
Clark Clark is offline
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Quote:
Originally Posted by Rec [You must be logged in to view images. Log in or Register.]
blue is actually popular
  #66  
Old 08-04-2014, 03:17 PM
Susvain2 Susvain2 is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Except you are missing the loot part of things.

Yea, you can go to random dungeons now and then and put together a group ...but if there isn't a chance at loot or upgrades, suddenly it loses a lot of the awesome.

It is like playing diablo without a chance of getting anything that might be interesting.

Like I said, this isn't one single problem. This is a collection of different problems (high end raiding, empty lower levels, inability to really find any loot you want yourself or at higher level loot areas being unable to find groups that do anything but greed over need).

All these problems are stemming from the same issue....that the server is very old and stuck in time and that has created a game that is very different than what everquest was like.

Not everyone sees this as an issue, and some prefer the old server environment (and that is totally fine). But there are a ton of people who are getting bored of it and want to do the real EQ experience (especially new people who come to the game I would imagine).

Doing a new refresh server would revitalize the game again. It would solve a lot of the problems (easing higher end raiding on the current server, offering a place with a stronger early game experience, make more of the games loot / content relevant again).

Basically, why NOT do it? The only argument I've heard against it is "but it will fracture the community".

I actually think that is wrong. I think it would bring more of the community together and make them more active (and, more importantly, have more fun).
plenty of loot just gotta make it fun. not everyone is a fngi twink. like i said we had 10-15people+ doing 20-50 together and alot were very very ghetto twinks. or not twinks at all. Plenty of banded armor to go around.

Theres stuff like wizard staff quest in CT, loot in mistmoore castle, look in guk, loot in most of these dungeons. But loot isnt even the best part about doing dungeon crawls in these places. It's the challenging content. Having to inch along to navigate
  #67  
Old 08-04-2014, 03:29 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Rallos Zek (server) killed the sleeper
EQ Mac couldn't even kill prenerf Quarm
Turns out during PoP having 200 members from 3 guilds, with enough Rez sticks to chain Rez makes most any mob kill able. Also he wasn't regening any HP when he was killed.

Comparing that to EQMac's Time, is Lols worthy. There are probably only 200-250 people who actually saw the version of Quarm that EQMac had. Afterlife, Township Rebellion and Temerity. None of them killed it until after he was patched and his AEs were retuned hugely. Along with a few PoTime revamps (like walls blocking AEs... The Mac server didn't have walls blocking).

Plus they had fancy things like a song window for MGB HoTs/Bard songs... And their Cleric's CR AA was a group buff unlike the single target version on EQMac. A few useful LoY spells like Pure Blood and Blood of Nadox helped a lot. As well as Mod2s on their loot (Shielding, Spell Shielding, Avoidance)... All are huge differences comparing the version of Time Afterlife and TR conquered as compared to the one EQMac did.
  #68  
Old 08-04-2014, 03:39 PM
kaev kaev is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Turns out during PoP having 200 members from 3 guilds, with enough Rez sticks to chain Rez makes most any mob kill able. Also he wasn't regening any HP when he was killed.

Comparing that to EQMac's Time, is Lols worthy. There are probably only 200-250 people who actually saw the version of Quarm that EQMac had. Afterlife, Township Rebellion and Temerity. None of them killed it until after he was patched and his AEs were retuned hugely. Along with a few PoTime revamps (like walls blocking AEs... The Mac server didn't have walls blocking).

Plus they had fancy things like a song window for MGB HoTs/Bard songs... And their Cleric's CR AA was a group buff unlike the single target version on EQMac. A few useful LoY spells like Pure Blood and Blood of Nadox helped a lot. As well as Mod2s on their loot (Shielding, Spell Shielding, Avoidance)... All are huge differences comparing the version of Time Afterlife and TR conquered as compared to the one EQMac did.
Hush, you'll spoil TheNarrative[tm]
  #69  
Old 08-04-2014, 03:42 PM
Uuruk Uuruk is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Turns out during PoP having 200 members from 3 guilds, with enough Rez sticks to chain Rez makes most any mob kill able. Also he wasn't regening any HP when he was killed.

Comparing that to EQMac's Time, is Lols worthy. There are probably only 200-250 people who actually saw the version of Quarm that EQMac had. Afterlife, Township Rebellion and Temerity. None of them killed it until after he was patched and his AEs were retuned hugely. Along with a few PoTime revamps (like walls blocking AEs... The Mac server didn't have walls blocking).

Plus they had fancy things like a song window for MGB HoTs/Bard songs... And their Cleric's CR AA was a group buff unlike the single target version on EQMac. A few useful LoY spells like Pure Blood and Blood of Nadox helped a lot. As well as Mod2s on their loot (Shielding, Spell Shielding, Avoidance)... All are huge differences comparing the version of Time Afterlife and TR conquered as compared to the one EQMac did.
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  #70  
Old 08-04-2014, 03:44 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Uuruk [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
Finally acknowledging my Omniscience!

But really, you want to compare things to make a point, go ahead. Just make sure the facts back up your point.
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