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  #1  
Old 08-04-2014, 08:37 AM
Daldaen Daldaen is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I am about to cap shit to 255, like real soon.

H
Best post of 2014.
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  #2  
Old 08-04-2014, 12:01 PM
Nirgon Nirgon is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Best post of 2014.
You heard the news here first, pvp bugs section.

Fell outta my chair.

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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
It looks like root in pvp won't break early (cept if ur nuked) in the code.

Is this right?

Working on that FR/MR discrepancy.

I also need details on what kinds of spells are not resisted correctly.

H
Needs to have a chance to break every tick and on the immediate tick. What I noticed on live test that matches my memory was roots immediately on application had to pass yet another hold check. So:

Resist check
Immediate resist check AGAIN to see if it holds
Check every tick from there for hold

^ I get called a liar on stuff like dis but its true and feel free to test on live on an in town guard or other high magic resist npc (Felwithe p.easy to get to). Have my vintage 60wiz if you want dat info to try it.

Players at even con with 80+ magic shouldn't ever be getting rooted or snared by roots/snares that share the same resist value @ least.. go from there. IE 90+ mr on one with -10 resist check etc.

Would be awesome if this was working. Had like a billion fetters spammed on me in pvp and for some ODD reason the first one would almost always land with 168+ MR. (dafuq)
Last edited by Nirgon; 08-04-2014 at 12:07 PM..
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  #3  
Old 08-05-2014, 02:05 AM
Potus Potus is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]

Needs to have a chance to break every tick and on the immediate tick. What I noticed on live test that matches my memory was roots immediately on application had to pass yet another hold check. So:

Resist check
Immediate resist check AGAIN to see if it holds
Check every tick from there for hold

^ I get called a liar on stuff like dis but its true and feel free to test on live on an in town guard or other high magic resist npc (Felwithe p.easy to get to). Have my vintage 60wiz if you want dat info to try it.

Players at even con with 80+ magic shouldn't ever be getting rooted or snared by roots/snares that share the same resist value @ least.. go from there. IE 90+ mr on one with -10 resist check etc.

Would be awesome if this was working. Had like a billion fetters spammed on me in pvp and for some ODD reason the first one would almost always land with 168+ MR. (dafuq)
Root is a DoT that does no damage. I'm pretty sure the immediate break you're referring to isn't another resist check, it's that the 6 second global dot tick from the server is hitting right as someone casts root on a mob. If timed right, you could root something and it could instantly break because the root didn't survive the first tick of the spell and thus broke.
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  #4  
Old 08-05-2014, 10:14 AM
Nirgon Nirgon is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
it's that the 6 second global dot tick from the server is hitting right as someone casts root on a mob. If timed right, you could root something and it could instantly break because the root didn't survive the first tick of the spell and thus broke.
Ya that never happens here, whatever the cause might be
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  #5  
Old 08-05-2014, 04:39 PM
Potus Potus is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Ya that never happens here, whatever the cause might be
It might be that the server and the global tick are never synced properly here. Ask a lot of shaman about this, there's sometimes 3 ticks; it makes cannidancing insanely difficult.
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