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#2
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1) Server costs and adding a new server, and splitting population by a bit won't help things. You want a full community, right? 2) No/less trading, making everything no drop; also adds to cutting down player interaction, EC fun, etc. Then again, people may work/group more often in result of this may, which would increase player interaction. Regardless... no. I wouldn't mind a fresh start seems I am new here, and loved when they put progression servers in on Live EQ, but I'd like the community / server to be as full as possible, and splitting people like that, and getting rid of trading for the most part would be detrimental in the long run... that's not including server costs / people running this stuff having to look after another server. Then again... if raiding is really that bad top-end... that's disappointing to say the least. To compensate for that, if you want to fix that issue and give everyone the time / chance to get their drops / epics, increase respawn timers. That would alleviate your issues with raiding, and no need to make a new server, start everyone fresh, get rid of trading, more server costs, etc etc etc. Then again, certain guild(s) could take full advantage of faster spawn timers and farm farm farm... Either way, there is no one single answer for this "issue." I get where you're going with all this though... they've implemented this on other games, most notably Diablo 2 with Ladder Seasons. It's a great idea and it works. It's the only reason why I am returning to Diablo 3 in fact, but this game is too community driven to have everyone be split up.
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Violinist (Cleric) (Red)
Violinist / Atheism (Blue) Brunzil / Zulzephur of Tarew Marr - Drinal Brunzil of Rallos Zek - Zek | |||
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Last edited by Zulzephur - Tarew Marr; 08-03-2014 at 01:02 PM..
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#3
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2. I believe you'd still see a trading community around MQs and tradeskills. It would shift focus onto parts of the game which haven't been a focus in years due to min/maxing. To support your "no" though, this proposed rule-set is pretty hardcore (people naturally want things without having to do the work themselves) and wouldn't ever have the interest level of Blue. | |||
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#4
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You might not see it when you log in and see the server population number. But you realize it when you try to find a group under level 50. When you see the only places to find a group are in the "exp hotspot" zones. That everyone is SOLELY focused on exp (and nothing else really matters). Sure, grinding is fun sometimes.... but when you go through all your levels never actually getting loot yourself? Always just buying upgrades from commons? ((Heck, on this server, it is normal practice to do GREED rolls before need rolls... since it assumed everyone is just buying their stuff anyway)) When you go to a zone that actually drops loot (lower guk?) and all the named spawns are camped by level 60's looking to make some $$ so they can buy their epics (since actually doing it themselves is near impossible, since other level 60's are camping the epics to sell for even more $$$). You slowly realize how split up the server really is.... how it is an empty shell of everquest. Just ghosts going through the motions.... and the groups, the adventures, the fun that made classic everquest? It isn't there. Even when you finally make into raiding levels. It is like an amusement park line. Waiting your guilds turn to smack the raid mob (with overwhelming numbers and ease)... "Good job with inny everyone, we will get another chance at him in a few months". And what do you do when you aren't raiding? You go grind for exp or $$$ (so you can buy whatever you are after).....or maybe make an alt and twink it out (only to go through the same under 50 game of pure exp grinding with no attempt to do quests or get loot). | |||
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#5
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I added in a suggestion for that in my post. It would give everyone a better chance, or speed up the process to get their drops, but it also comes with cons as well. Either way, it is just a suggestion, and it wouldn't require much work and effort as opposed to having to open up a whole new server. I do like restarts/resets on servers, mostly progression servers like they had on Live EQ. I always joined them on EQ, and other games. It is a great experience. If a new server would open up, I'd totally join it and make it my home, but there could be ways to alleviate many peoples' concerns before having to do that.
__________________
Violinist (Cleric) (Red)
Violinist / Atheism (Blue) Brunzil / Zulzephur of Tarew Marr - Drinal Brunzil of Rallos Zek - Zek | |||
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Last edited by Zulzephur - Tarew Marr; 08-03-2014 at 01:28 PM..
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#6
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But it doesn't really fix too much. Stuff would still be over-camped for $$$ in the rest of the game....and the pre-50 experience would still be a ghost town of mindless EXP grinding in a couple zones. If all you care about is the high end raiding and getting pixels...sure. But the high end raiding issue is just a symptom of a much bigger problem (that there is nothing else to do). People have made their alts....their 2nd, 3rd, 4th level 60s (and leveled them up in exp groups or chardok AE). The game is just about exp grind and getting $$$ at this point. There is sooo much more to everquest than that. There are really a heck of a lot of quests and items that are completely irrelevant on the server as it stands. | |||
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#7
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Gobble?
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#9
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#10
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Realshadows Truelights - Virtuoso Ravenvine Pierce - Warder Uncharted Entry - Hierophant Fenugreek Alchemist - Oracle | |||
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