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  #111  
Old 07-21-2014, 08:38 AM
Zaela Zaela is offline
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Designing rewards is half the fun.
  #112  
Old 07-21-2014, 08:59 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Herpa Derp [You must be logged in to view images. Log in or Register.]
Is there going to be custom loot too or just existing loot off of the mobs in the new custom content?
New content with old loot would be pretty ridiculous... "Oh look its a planar demon fiend! Its lev 69! I wonder what it drops... Oh cool, its a fine steel shortsword!"
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #113  
Old 08-02-2014, 12:00 PM
Ivory Ivory is offline
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I would love to see more GM events instead of hard coded content zones (perhaps a bunch of GM events that are scripted out and triggerable at different times?).

Why add a new zone when you can just trigger a gnomish machine invasion in freeport or commons? Throw in the ability for devs to play around and make "legendary items" (nothing overpowered, could even take existing weapons and just tack on a new name to award to people for doing various things).

Then, add in some epic tasks that people can do to unlock something interesting.

For example, being able to sacrifice a level 50 character to be reborn as an impossible race / class combo ((excluding game breaking combos, like ogre monks)). Instead, ranger gnomes? Paladin halflings?

Basically, instead of just creating a few new zones....I would love to see the devs have a bit of fun and play around in the servers.

Part of the original EQ (back in the first couple of years), the GMs were EXTREMELY active. Heck, you had to even be visited by a gm to get your last name. GM events would happen a lot more frequently and it could be anything (adding a sense of magic to the game).

One time in qeynos, a GM spawned as some insane gnoll (along with an npc army) and just ran around killing newbies :P He was using all his powers too, so if you got him near death...he would super speed away (cheating! lol). But he also awarded some neat items, and everyone had a lot of fun.

Everquest wasn't always simply about end game raiding and trying to get the best pixels :P There was also an element of exploration and discovery of new things. It was a time when anything could (and did) happen.
  #114  
Old 08-02-2014, 12:21 PM
Kekephee Kekephee is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
I would love to see more GM events instead of hard coded content zones (perhaps a bunch of GM events that are scripted out and triggerable at different times?).

Why add a new zone when you can just trigger a gnomish machine invasion in freeport or commons? Throw in the ability for devs to play around and make "legendary items" (nothing overpowered, could even take existing weapons and just tack on a new name to award to people for doing various things).

Then, add in some epic tasks that people can do to unlock something interesting.

For example, being able to sacrifice a level 50 character to be reborn as an impossible race / class combo ((excluding game breaking combos, like ogre monks)). Instead, ranger gnomes? Paladin halflings?

Basically, instead of just creating a few new zones....I would love to see the devs have a bit of fun and play around in the servers.

Part of the original EQ (back in the first couple of years), the GMs were EXTREMELY active. Heck, you had to even be visited by a gm to get your last name. GM events would happen a lot more frequently and it could be anything (adding a sense of magic to the game).

One time in qeynos, a GM spawned as some insane gnoll (along with an npc army) and just ran around killing newbies :P He was using all his powers too, so if you got him near death...he would super speed away (cheating! lol). But he also awarded some neat items, and everyone had a lot of fun.

Everquest wasn't always simply about end game raiding and trying to get the best pixels :P There was also an element of exploration and discovery of new things. It was a time when anything could (and did) happen.

One of the reasons I came here when I found out about p99 was because I've spent the last 10 years with a hole inside of me that used to be that feeling when you're running around and suddenly you get some weird yellow text in your chat window that says "A foul wind blows from the east; in the distance, you hear the sound of maniacal laughter and blood-curling screams. It seems to be coming from the Lake of Ill Omen..." and you know something amazing is about to happen.
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  #115  
Old 08-02-2014, 12:32 PM
Swish Swish is offline
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Quote:
Originally Posted by Kekephee [You must be logged in to view images. Log in or Register.]
One of the reasons I came here when I found out about p99 was because I've spent the last 10 years with a hole inside of me that used to be that feeling when you're running around and suddenly you get some weird yellow text in your chat window that says "A foul wind blows from the east; in the distance, you hear the sound of maniacal laughter and blood-curling screams. It seems to be coming from the Lake of Ill Omen..." and you know something amazing is about to happen.
I would totally write a couple of events if there was a demand for it and I'm sure others would too.

I know the GMs encourage player run events but there's limitations on what we can do - no NPC control/spawning/etc [You must be logged in to view images. Log in or Register.]
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  #116  
Old 08-02-2014, 02:43 PM
Aveenia Aveenia is offline
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I love Plane of Nightmare, the sky looks like my hair & it's my favourite music in all of EQ. When I first went there I said, "one day my hair will look like this sky". Adding those planes with modified loot to better match classic and no stupid PoK would be nice.
  #117  
Old 08-02-2014, 03:34 PM
Millburn Millburn is offline
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Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Designing rewards is half the fun.
Oh snap it's Zaela! I haven't played SoD in so long, nice to see your name again.

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  #118  
Old 08-03-2014, 07:11 AM
Mr-B Mr-B is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
This is like asking Hillary what she is going to accomplish in her second term that she didn't get to in her first. Way too far in the future and may not even happen.
Speculation and brain storming ideas is exactly what this thread turned into.
  #119  
Old 08-03-2014, 07:59 AM
phacemeltar phacemeltar is offline
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Quote:
Originally Posted by Aveenia [You must be logged in to view images. Log in or Register.]
"one day my hair will look like this sky"
thats great
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  #120  
Old 08-03-2014, 08:27 AM
Lopretni Lopretni is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
I would love to see more GM events instead of hard coded content zones (perhaps a bunch of GM events that are scripted out and triggerable at different times?).

Why add a new zone when you can just trigger a gnomish machine invasion in freeport or commons? Throw in the ability for devs to play around and make "legendary items" (nothing overpowered, could even take existing weapons and just tack on a new name to award to people for doing various things).

Then, add in some epic tasks that people can do to unlock something interesting.

For example, being able to sacrifice a level 50 character to be reborn as an impossible race / class combo ((excluding game breaking combos, like ogre monks)). Instead, ranger gnomes? Paladin halflings?

Basically, instead of just creating a few new zones....I would love to see the devs have a bit of fun and play around in the servers.

Part of the original EQ (back in the first couple of years), the GMs were EXTREMELY active. Heck, you had to even be visited by a gm to get your last name. GM events would happen a lot more frequently and it could be anything (adding a sense of magic to the game).

One time in qeynos, a GM spawned as some insane gnoll (along with an npc army) and just ran around killing newbies :P He was using all his powers too, so if you got him near death...he would super speed away (cheating! lol). But he also awarded some neat items, and everyone had a lot of fun.

Everquest wasn't always simply about end game raiding and trying to get the best pixels :P There was also an element of exploration and discovery of new things. It was a time when anything could (and did) happen.
This is the kind of thinking you need, adding more zones just depopulates others and spreads population out even more. Don't even need the other expac zones just take the dungeons and add portals or something to get to them. Also frogloks pls
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