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Old 08-01-2014, 04:06 PM
Haynar Haynar is offline
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Join Date: Oct 2009
Location: West of the Mississippi
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Originally Posted by koros [You must be logged in to view images. Log in or Register.]
Resists were weirdly coded on live. There was a base chance at resists, and it was probably 2.5-5%ish. But things like winged death/pyrocruor never resisted except on mobs that were extremely high level or basically immune...

I bet the logic of the code said that if the mobs effective resist was < 1 than it wouldn't have a base resist chance.
Kind of what I am looking at. It could be as bad as 2.5-5%, but that seems like a lot. I set it currently to 1%, and that caused much heartburn. But I also didnt take into account any base resist chance adjustments. I have that in the next iteration, but need to add if mob was debuffed. So I am thinking it really may come down to just capping how much resist chances are adjusted based on level differences between you and mob. That may be what needs a cap it seems like.

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