Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 07-29-2014, 07:42 PM
Derubael Derubael is offline
Retired GM


Join Date: Aug 2013
Location: Cabilis East, in the northwest corner of the zone-in from Field of Bone
Posts: 5,009
Default

To answer the OP's question, that would generally be considered two camps but keep in mind, the server staff doesn't really recognize 'camps' as such, though we do realize they exist and often try to let players figure out their own camps. So if you come across a player who doesn't mind you holding two 'camps' as one, that's fine with us. Or if a certain spot is universally accepted to be a 'camp', we are usually going to follow that guideline.

We allow the camp rules here to be pretty flexible so that players can work with each other when issues come up. Everything that Chest (arsenalpow) has said in this thread is accurate and helpful, so I'd go back and re-read his posts if you haven't already! The rules are quite simple and don't leave a ton of room for lawyering and BS. We tend to lean towards rules that favor the person already camping a spawn, as opposed to allowing a bunch of loopholes for rules lawyers to come and steal camps (which was happening with the old rule set and was a particular pet peeve of mine).

With these new rules I think things are running much more smoothly out in the world of Norrath.

Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
the thing is that, frequently, if playerA forces playerB to pick then playerA will always pick the mob he knows playerB is after...knowing that he prob has no interest in the other. this essentially forces playerB to leave and come back later, or to sit there and do very little (welcome to classic EQ).
This drives me nuts, and I've been trying to find a way around it but there really isn't one without getting needlessly complicated. For now "shits classic" is my excuse for leaving it that way =P
  #22  
Old 07-29-2014, 09:28 PM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,091
Default

Rabid Wolves spawn in a outdoor zone. But it spawns in a pretty big area in that zone. I for one would not think it is a camp. Sort of like saying all the Gnolls in the that same zone are a camp. Sort of are, but aren't.

I guess what I am saying is some camps are camps and others are just mobs running around. I am afraid in your example, to me, they are just mobs running around in a zone. [You must be logged in to view images. Log in or Register.] Not probably what you want to hear but with the Gnoll Fang thingy that zone area is pretty much a goofy encounter.
  #23  
Old 07-30-2014, 07:03 AM
Valdarious Valdarious is offline
Kobold


Join Date: May 2014
Location: Qeynos
Posts: 175
Default

Thanks for chiming in Derubael. I guess the biggest question I had in this instance was what the general consensus thought about those spawns since they are in an open area but are for the same quest. I will treat it as such from now on.
__________________
Valarious - 24 Druid | Valdarious - 18 Monk | Maxilla - 21 Rogue | Corne - 10 Warrior (175 Blacksmithing)
The thrill of adventuring and maxing my skills is how I like to play
  #24  
Old 07-30-2014, 10:58 AM
stakha stakha is offline
Kobold


Join Date: May 2014
Posts: 157
Default

Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Rabid Wolves spawn in a outdoor zone. But it spawns in a pretty big area in that zone. I for one would not think it is a camp. Sort of like saying all the Gnolls in the that same zone are a camp. Sort of are, but aren't.

I guess what I am saying is some camps are camps and others are just mobs running around. I am afraid in your example, to me, they are just mobs running around in a zone. [You must be logged in to view images. Log in or Register.] Not probably what you want to hear but with the Gnoll Fang thingy that zone area is pretty much a goofy encounter.
It spawn in two particular locations, but then immediately wanders.
  #25  
Old 07-31-2014, 10:06 AM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,523
Default

I was just approached by a player who claimed he just went to sell items.
I came into the zone , went to the spawn I wanted to camp and no one was here. I typed /who to see who was in the zone and saw there was 2 other people. So I asked in /ooc if anyone was camping this particular spawn and no one responded. After a little while I setup camp at the spawn.
45 minutes later this player runs into my camp and claims it was his and that he was just selling and went to the bathroom. Then proceeds to tell me to bring a GM into the mix because he thought he deserved the spawn.
I politely told him I did a zone check with /who and /ooc aswell as a short wait before I began killing the spawn. The player says "bull" and says "I don't want to argue" then runs away.

so lets say this player is telling the truth. 45 minutes later, Is going to sell or going to the bathroom (after that period of time) still considered camping the spawn? Specifically if they leave the zone and or log out during this time?
Last edited by Baler; 07-31-2014 at 10:10 AM..
  #26  
Old 07-31-2014, 10:08 AM
Erati Erati is offline
Planar Protector

Erati's Avatar

Join Date: Dec 2009
Posts: 4,561
Default

Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
The player says "bull" and says "I don't want to argue" then runs away.
thatsclassic.jpg
  #27  
Old 07-31-2014, 10:25 AM
Daywolf Daywolf is offline
Planar Protector

Daywolf's Avatar

Join Date: Jun 2010
Location: Peeing on the grass cats chew on. And on your
Posts: 4,192
Default

@ Baler. Camp needs to be broken. Other than that, CC is more a courtasy, not a tool to grab someones camp, they being there or not. A broken camp is more the defining factor. Fully spawned? up for grabs... if someone not plopped down there.
__________________
  #28  
Old 07-31-2014, 10:36 AM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,523
Default

The camp was fully spawned when I showed up and no one was in the area around it. I ran around it looking for anyone. as I also said I even checked /who to see who was in the zone so I'd know if they were legitimately somehow camping it. So I wasn't using CC as a tool to grab a camp, I was being polite.

So if a camp is broken and no one else is in the zone then that spawn is still considered camped?
Last edited by Baler; 07-31-2014 at 10:41 AM..
  #29  
Old 07-31-2014, 11:01 AM
Daywolf Daywolf is offline
Planar Protector

Daywolf's Avatar

Join Date: Jun 2010
Location: Peeing on the grass cats chew on. And on your
Posts: 4,192
Default

Unless they changed camp rules, unbroken and no one around = uncamped. An actual camp of course, say like trainer hill in CB as an example. Open wilderness with wandering mobs can be iffy some times.
__________________
  #30  
Old 07-31-2014, 11:06 AM
talian21 talian21 is offline
Kobold


Join Date: Oct 2012
Posts: 145
Default

My rule of thumb is that if they guy returns before respawn, I generally hand the camp back. 45 minutes? nah, at that point its yers to give back or keep. There are legitimate reasons to afk/leave a camp (bathroom/selloff) but ya gotta be back before respawn, imo.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:28 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.