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Old 07-24-2014, 03:32 PM
Alunova Alunova is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Watch that video above of the Zlandicar fight on classic Live - the PoV guy has no bard in his group and yet he gets feared very little, and when he does it lasts for just seconds. In fact most the people in his field of vision aren't getting feared at all.
Are you even watching the same video?

1) This is Rising Acension, a known hardcore raid guild, you can pretty much count on them having 255 resists (in content that is balanced for 255 resists)

2) The entire raid got feared the first cast and it's hard to tell who got feared the other casts because the person taking the video was running feared in front of the other feared people being feared.

3) He cast fear 4 times, the person taking the video was feared every single time.

4) We know the resist cap needs to change, no one is arguing that, Velious bosses are being balanced to the current resist cap (actually a bit below, 350-400) so we can modify the way resists work without going back and editing individual spells or bosses.

4) Almost everyone gets hit by liquify every time, which is an unmodified AoE, they are stacking everything to MR.

5) I've posted logs at 372 mr resisting every single stun AoE with very short Fear durations in the rare case I got feared, if possible I would like to see the impact/value/behavior of 350ish MR applied at the 250 level before resist caps are capped.

6) Zlandicar is supposed to cast Necro spells with cast times that can be interrupted, these are not in right now because they complicate testing.

7) If we simply cap resists at 255 without making any other modifications, things would be far worse than they are now. Resisted an AoE with lure components (classic!) from a higher level NPC would be almost impossible.

8) I've decrypted enough of the velious spell file to be able to make comparisons: Lure of Lightening/Frost/Flame all had a -5 lure component. Dragon roar has a -6. Dragon roar has a higher negative resist modifier than player lures.

9) We are testing. We need time to go through this stuff. I understand the difficulty of stacking resists this high is not classic, however, that does not mean that you should be easily resisting a majority of these spells.
Last edited by Alunova; 07-24-2014 at 03:40 PM..
 


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