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  #1  
Old 07-24-2014, 12:33 AM
Alunova Alunova is offline
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Dragon Fear has a very high negative resist mod. You can still see it here: http://lucy.allakhazam.com/spell.html?id=789

This would have been even harder to resist in classic, -150 is more detrimental to a 255 cap than it would be to a 500 cap.

I'd also like to point out that as a non-tank the only mob I ever remember eating fear from was Klandicar later on when he was rooted.

I'm looking into the stun breath

#velioustactics
Last edited by Alunova; 07-24-2014 at 12:37 AM..
  #2  
Old 07-24-2014, 01:10 AM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
Dragon Fear has a very high negative resist mod. You can still see it here: http://lucy.allakhazam.com/spell.html?id=789

This would have been even harder to resist in classic, -150 is more detrimental to a 255 cap than it would be to a 500 cap.

I'd also like to point out that as a non-tank the only mob I ever remember eating fear from was Klandicar later on when he was rooted.

I'm looking into the stun breath

#velioustactics
You should look more closely at your sources:

2002-08-22 10:10 Changed Resistadj from 0 to -200
2002-09-03 22:22 Changed Resistadj from -200 to -150

Which means post Luclin is when the resist adjust was added, after resist cap went up to 500.

Prior to that it had no resist modifier. I can't believe no one has pointed that out on this server yet - Dragon Fear is way too hard to resist on this server, it just hasn't affected anyone because everything has 32k hp.
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  #3  
Old 07-24-2014, 02:01 AM
Alunova Alunova is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
You should look more closely at your sources:

2002-08-22 10:10 Changed Resistadj from 0 to -200
2002-09-03 22:22 Changed Resistadj from -200 to -150

Which means post Luclin is when the resist adjust was added, after resist cap went up to 500.

Prior to that it had no resist modifier. I can't believe no one has pointed that out on this server yet - Dragon Fear is way too hard to resist on this server, it just hasn't affected anyone because everything has 32k hp.
I don't see either of those on the page I linked:

2002-09-04 11:33 Changed Resistadj from 0 to -150
2002-09-04 11:33 Removed Slot 1: Lure(6)
  #4  
Old 07-24-2014, 02:14 AM
Raden Raden is offline
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the 8-22 and 9-03 changes are from the test server changes.
http://lucy.allakhazam.com/spell.htm...89&source=Test

9-04 live change was the actual patch where resists were changed.
http://lucy.allakhazam.com/spell.htm...89&source=Live

So you're both right

Patch notes here.
http://www.tski.co.jp/baldio/patch/20020904.html

So Resists should go back to the old cap of 255 and take the resists mods away. Not classic to have to stack so much resists.
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  #5  
Old 07-24-2014, 02:26 AM
Alunova Alunova is offline
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Quote:
Originally Posted by Raden [You must be logged in to view images. Log in or Register.]
the 8-22 and 9-03 changes are from the test server changes.
http://lucy.allakhazam.com/spell.htm...89&source=Test

9-04 live change was the actual patch where resists were changed.
http://lucy.allakhazam.com/spell.htm...89&source=Live

So you're both right

Patch notes here.
http://www.tski.co.jp/baldio/patch/20020904.html

So Resists should go back to the old cap of 255 and take the resists mods away. Not classic to have to stack so much resists.
What about:
2002-08-22 10:10 Removed Slot 1: Lure(6)

I believe this is where they changed how the spellfile itself worked. It looks like Dragon roar already had a lure component, which was switched to an actual value with the new system.

Trilogy client spell file:

789^Dragon Roar^PLAYER_1^^^ lets loose a mighty roar.^You flee in terror.^^You are no longer afraid.^0^300^0^0^0^0^36000^7^3^0^0^-6^1^0^0^0^0^0^0^0^0^0^0^400^0^0^0^0^0^0^0^0^0^0^0^2 507^2116^-1^-1^-1^-1^1^1^1^1^-1^-1^100^100^100^100^100^100^100^100^100^100^100^100^ 0^0^0^1^10^23^254^254^254^254^254^254^254^254^254^ 254^4^0^52^-1^0^0^61^61^61^61^61^61^61^61^61^61^61^61^61^61^61 ^43^13^0^13^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^10 0^0^154^0

Compare this to Rain of Cold with a -100 resist check:

Lucy:
2002-09-04 11:33 Removed Slot 1: Lure(4)
2002-09-04 11:33 Changed Resistadj from 0 to -100

Trilogy client spell file:

1487^Rain of Cold^PLAYER_1^^^Calls forth a circle of frozen shards above you.^Frozen shards slice into your skin.^^^150^300^0^0^0^0^12000^0^0^7500^0^-4^-300^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^25 15^2063^-1^-1^-1^-1^1^1^1^1^-1^-1^100^100^100^100^100^100^100^100^100^100^100^100^ 0^0^0^3^10^0^254^254^254^254^254^254^254^254^254^2 54^4^0^24^-1^0^0^61^61^61^61^61^61^61^61^61^61^61^61^61^61^61 ^44^13^0^3^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^100 ^0^116^0

The lure component existed before the lucy change, it just changed forms.

It would make sense that it is using a 25 multiplier, -100 = -4 and -150 = -6
Last edited by Alunova; 07-24-2014 at 03:54 AM..
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