Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 10-05-2010, 05:38 PM
Engraverwilliam Engraverwilliam is offline
Sarnak

Engraverwilliam's Avatar

Join Date: Sep 2010
Posts: 231
Default

@ Rogean - Best thing I've read in the whole thread :-)
__________________
Bristlebane Server - Leader of <Celestial Ruin> from 1999-2004
Bristlebane Server -Member of <Triadic Order> from 2005-2007
  #72  
Old 10-05-2010, 07:46 PM
Uthgaard Uthgaard is offline
VIP / Contributor

Uthgaard's Avatar

Join Date: Aug 2010
Posts: 5,451
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
and the lack of knowing just exactly the system worked in classic because we know it didn't result in the looter having THAT much of an advantage
I wasn't just making it up:

Quote:
A: This question is the source of much angst, and isn't as simple as it might seem on the surface. Autosplit is something each person turns on or off (using the /autosplit command, or /au for short). If the person looting a corpse has it turned on, any cash found is split evenly among all players in the group (even those who have it turned off). (This doesn't apply when a player loots their own body, of course.) Sounds fair, doesn't it?

The catch is, it's implemented in a logical way in a roleplaying environment, which is to say it splits the COINS you get, instead of splitting the CASH VALUE of those coins. It doesn't make change. And it does this separately for each type of coin. If, as is often the case, the coins can't be divided evenly, the game gives any left over coins to the looter. So suppose a mob drops 5pp. In a two-player group, the looter gets 3pp and the other player gets 2pp. In a three-player group, the looter still gets 3pp and the others each get 1pp. In a six-player group, none of the 5pp can be divided evenly, so the looter keeps all of it! Even when there are some coins given out to the rest of the group by this method, the looter is more often than not getting twice or three times as many coins as the rest.

The innocent (such as yourself) will loot freely, thinking they are being fair. They will also happily allow others to loot, thinking that they are getting a fair share. The unscrupulous will arrange to do most of the looting while allowing the uninitiated (such as yourself) to think they are getting a fair share. And of course, if someone in your group is looting with autosplit on, you can't know if they're innocent or unscrupulous, which can lead to some bad feelings. What's worse, if you try to work around the problem by looting with autosplit OFF, planning to split the money later (preferably after selling off any vendor trash items as well), the innocent may get upset because they think you're planning to abscond with all the money (which has, alas, been known to happen also).

The best compromise seems to be to have the group choose one person to be "main looter" (ML), and that person is responsible for selling the items and splitting all the cash when the group is ready to break up. This still gets awkward if some people leave the group early and/or other people join partway through, but it's still a lot more fair. Another approach that is sometimes used is "open looting" (also called FFA, or free-for-all), where everybody is free to loot (usually with autosplit ON), which works well if the group is killing lots of mobs so everyone gets lots of opportunities to loot some.
  #73  
Old 10-05-2010, 08:43 PM
Revol Revol is offline
Scrawny Gnoll


Join Date: Jun 2010
Location: Sacramento, CA
Posts: 20
Default

In practice this means depending on where you are in the group you may only get 0 0 0 some CP as loot. If you have a mob drop 5pp in a 6 person group why not have it split to 8gp 33sp 33cp and the remainder to the looter? Emulating something that was screwed up to begin with is just plain dumb imo.
  #74  
Old 10-05-2010, 08:54 PM
beeshma_nameless beeshma_nameless is offline
Kobold


Join Date: Sep 2010
Posts: 112
Default

I would think "converting" the dropped coins (pp to gp, gp to sp etc) for the purpose of split is kinda strange ;-p

Why not just have it as it was, and in group do FFA with /split on? worked on live well in most PUGs - though the looter did get a bit of an advantage when the coins didnt split evenly.

P.S: Does rogue pickpocket take from the mob's loot coin value, thereby reducing the dropped coins when mob dies? I remember huge heartburn threads on the old whineplay forums on this in 99...
  #75  
Old 10-05-2010, 09:19 PM
Revol Revol is offline
Scrawny Gnoll


Join Date: Jun 2010
Location: Sacramento, CA
Posts: 20
Default

Quote:
Originally Posted by beeshma_nameless [You must be logged in to view images. Log in or Register.]
I would think "converting" the dropped coins (pp to gp, gp to sp etc) for the purpose of split is kinda strange ;-p

Why not just have it as it was, and in group do FFA with /split on? worked on live well in most PUGs - though the looter did get a bit of an advantage when the coins didnt split evenly.

P.S: Does rogue pickpocket take from the mob's loot coin value, thereby reducing the dropped coins when mob dies? I remember huge heartburn threads on the old whineplay forums on this in 99...
In practice what happens is the casters are medding because they are a little LOM, then puller is out pulling, the rogue is trying to BW up and the bard or ranger is looting everything.

That's a generalization, but that's often what is happening with this new system. Not only do the greedheads get the items, but they also get a bulk of the cash. If the split was more even it would be less of an issue, instead of one more straw on the camels back.
  #76  
Old 10-05-2010, 09:21 PM
Uthgaard Uthgaard is offline
VIP / Contributor

Uthgaard's Avatar

Join Date: Aug 2010
Posts: 5,451
Default

Quote:
Originally Posted by Revol [You must be logged in to view images. Log in or Register.]
That's a generalization, but that's often what is happening with this new system.
It's not a new system. It's been around since the dawn of everquest. But suddenly your attention has been called to it, and thus the sand went places sand ought never be.
  #77  
Old 10-05-2010, 09:25 PM
Revol Revol is offline
Scrawny Gnoll


Join Date: Jun 2010
Location: Sacramento, CA
Posts: 20
Default

Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
It's not a new system. It's been around since the dawn of everquest. But suddenly your attention has been called to it, and thus the sand went places sand ought never be.
Perhaps so [You must be logged in to view images. Log in or Register.]

Maybe that's something that should be corrected, rather than "kept classic". However, I don't remember there being so many "You receive 0pp 0gp 0sp 1cp from the split" messages.
  #78  
Old 10-06-2010, 01:07 AM
Noselacri Noselacri is offline
Sarnak


Join Date: Aug 2010
Posts: 422
Default

If you implement a system that downconverts coins for the sake of fairness, you'll pretty much have to reinstate the self-split upconvert. People will end up with so many coins on them that anything else will be unplayable. You will practically never see platinum or even gold coins in groups anymore, because mobs very rarely drop enough of these to be split fully among a whole group, and the result will be that a gaming session's cash loot ends up as 30g, 2000s, 5000c. Any cash drop of 1-5g in a full group would become worthless as noone can group for any length of time without having to destroy the staggering amount of silver that would convert into. You'd have to either destroy all the cash you get or accept being perma-rooted in groups as logic dictates that the current (seemingly appropriate) amounts of cash dropped by mobs would, in an even-handed downconvert system, almost always end up as ten times as much silver and copper. The original autosplit system at least ensured that the currency dropped by mobs stayed intact until exchanged in a bank. In places like SolA, Mistmoore etc., the typical mob cash drop will be something like 5g 8s 6c. All of this would turn into silver and copper, and people will have to destroy it in order to play. If anyone is concerned about low-levels being able to make money, or with promoting playability through a non-classic invention, please first consider this.

The mob would have to drop 6 or more gold for anyone to get more than silver, which is far from the norm even in level 30s dungeons, and you simply won't see platinum until you go to sell the loot and make change in the bank. Since this would absolutely require the old solo-split trick, you would have to implement two completely non-classic systems purely for the sake of convenience where it was never a problem in the original game. I fail to see the benefit in that. I was led to believe that any non-classic feature found here was due to not being able to change it, or it having absolutely no influence on gameplay. This would be neither, and it would "fix" a "problem" that we lived with just fine. People have just become complacent.

The perceived problem is completely circumvented by occasionally looting yourself rather than depending entirely on others to do it for you. If you can't take three seconds every few minutes to click on a handful of corpses, you're too lazy to get loot. This is how it always worked. It was never a problem. No invented system needs to be implemented to cater to those who have forgotten how the game was played.
Last edited by Noselacri; 10-06-2010 at 01:30 AM..
  #79  
Old 10-06-2010, 02:04 AM
GypsyGirl GypsyGirl is offline
Skeleton


Join Date: Aug 2010
Posts: 19
Default

I love uthgaard. He's my favorite.

Anyway, after reading his giant post it jogged my memory. I 100% remember having main looters (generally the warrior) loot for the entire duration of the group then use /split to evenly distribute the total coinage after the group finished. I don't know if that helps with anything, as didn't read much beyond that, but I definitely remember that being the case in numerous groups.
  #80  
Old 10-06-2010, 03:10 AM
Randiesel Randiesel is offline
Scrawny Gnoll


Join Date: Sep 2010
Posts: 24
Default

I don't have much input here, as I don't recall EVER playing with an ML, outside of one or two HG groups, but the way I see it, we really have two reasonable options on p99.

a) Implement a downconvert system and re-enable the /split upconvert

b) Rewrite the cash loot tables.

Nothing else makes sense. The ML always got more, but not substantially, and the silly amounts of copper and silver are going to be ridiculous.

Not to mention they will further separate the haves and have-nots. Us broke lowbie players that are new to the server will be destroying almost ALL our cash loot, whereas the higher level players that are looting mainly plat will stay farther ahead.
__________________
Revlin Xevlin
Troll Shadowknight
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:28 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.