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#11
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Could not replicate this one.
I redid the pathing in this room maybe 6 months ago and it seems to work fine for me. | ||
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#12
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Quote:
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#13
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All corners work fine for me, testing right now.
What exactly is happening? Is it just a minor visual deal where they run sideways a bit or take odd paths but still get to you quickly? Are they getting stuck running back and forth where they can't get to you at all? | ||
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#14
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Quote:
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#15
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Quote:
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#16
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Quote:
https://www.youtube.com/watch?v=ZFqN...ature=youtu.be | |||
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#17
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I see it now, but not much I can do to fix this. It happens during LoS pathing. The NPC can still hit the player, so it's mainly just a graphical error. Will keep it noted in case I find a way to fix it.
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#18
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Quote:
AHh okie =/, and the last about path i remember in yeti caves (dreadlands), if you snared one of those bastards, since they couldnt walk they would just warp around till a certain point. | |||
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Last edited by Brocode; 07-21-2014 at 03:35 PM..
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#19
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Quote:
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#20
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Fixed, pending update.
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