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#101
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If they ever start a P2.0 server it would be wise to take note of this imo. Have a world that is massive from the start with gear and levels appropriate, tacking on xpan's which make previous work obsolete is wasteful.. not only for dev's but for the player base. The last thing you want is 30 different zones in your game no one goes to. | |||
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#102
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1. Make item stats scale at about the level that Classic > Kunark > Velious did. Rather thna the massive stat jumps that started happening in Luclin and PoP and only got worse over time. The stats may not be massive upgrades, there may still (and hopefully WILL) be items very much desired and usable from old expacs, you just have to make sure the fun, lore, and quests/group/raid content from your "expac" is enough to make it fun, interesting, and entrancing like the first 2 expacs were, despite only gaining like 2 stamina per item slot more. 2. Eliminate hub zoning. Zones will empty much much slower if people still have to use starting cities and trade zones rather than congregating in Nexus/Bazaar or PoK/GL/GH like they do on Live. 3. Be very very very careful with when and how level caps are put in and how they are handled. Just because Live raised the cap at PoP doesn't necessarily mean we have to, we can dial back content for level 55-60 rather than 60-65. 4. Make sure new quests/key flags etc integrate themselves appropriately with older zones/flags/quests so that people can't just "content" skip and so that they are guided not only into new zones, but back into old ones as well. Live does this quite a bit now but they are usually only making it a simple "hail this npc", "done" scenario. It could be much more in depth. ------- Oh and in regards to a post I made earlier about the 'loading' character select backgrounds being 'zones'. Proof: [You must be logged in to view images. Log in or Register.] And something interesting I discovered that could be used for some future P99 custom content/GM events. Call of the Forsaken went back and added a 'new' race that is actually an ollllld Classic race (ID 32 - "Ghost") that never received a model. ghm_chr.s3d, ghf_chr.s3d. It's the Qeynos/Freeport/Highpass human citizens/guards as ghosts. If the files are ripped from a Live client and added to global load they function in Titanium and all older clients (since it's an old race ID that has simply been searching for a model file all this time). They animate/sound like the Erudite ghosts of The Hole/Paineel etc: [You must be logged in to view images. Log in or Register.]
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#103
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The item jump from Kunark to Velious was worse than Velious to Luclin if you're looking at end-game stuff. By a lot.
Mid-tier raid stuff from Luclin was a marginally better jump from mid-tier Velious raid stuff.
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#104
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Luclin.
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#105
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I get that people probably wouldn't care about this dimension, but just for the sake of putting it out there:
When I first heard about this server, I (as a dev for a different, highly custom server) kind of felt sorry for whoever was working on it. Piecing together someone else's work from a decade ago based mostly on crappy, rumor-filled second-hand sources doesn't sound fun at all. I guess there's a kind of "archeological" aspect to it which someone could theoretically like if they're into martialing information, and for programmers solving problems always feels at least a little bit good, regardless of what the problem is. But, for the most part, it seems like an absurd amount of work to put in just to make sure you, as a developer, never get to do anything creative or interesting lest players be subjected to a novel experience. I get that the server runs on nostalgia. But I think the devs have earned a break, if they want it. | ||
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#106
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#107
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#108
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#109
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Is there going to be custom loot too or just existing loot off of the mobs in the new custom content?
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#110
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