Quote:
Originally Posted by Smedy
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it's sad cause the core of the game was good, very easy to please a hardcore market by making 1 server that has world pvp, no graveyard spawning groups for pvp, perhaps xp death on pvp death (to discourage bindrushing) and disable instances and make them like zones so you have to compete for the raid content.
why the fuck wouldn't they make experimental rulesets like these on a couple of servers boogles my mind, they could have snagged that 10/20% of gamers that didn't like what wow was becoming simply by doing this.
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I would resub today if they did that on a progression server. Would be a totally different game if you could bust up into people's Scholomance and shit. Damn..