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#41
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Luclin plz.
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#42
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Spires - Activation on a 72min (1 game day) timer from Norrath to Luclin at all spires. This is a boat-equivalent method of travel that makes it accessible to all. However, the downbound spires only activate every 72min in rotating fashion. This kills their use as a fast travel. Alternately a single norrath "super-spire" (NK maybe?) connects to Luclin (both ways) every 72min. Spire Quest - A LORE mid-level item would drop from mobs. (Rare drop from any caster mob lvl 30-40?) Turning this into a spire NPC would cause you to be immediately ported. This spreads some income to all classes, adds to player economy and provides a more expensive alternative to wiz/dru. Druid/Wizard spells - A self-only port at 19 and a group port at 29. Why so low? I think the pattern of spells in classic was ideal, allowing access to each continent at 19/29. I forget if Luclin had any special evac locations. In either case I think there should be a couple of them, spread out somewhere in 44/49/low-50s levels. Quote:
Backpack token exchange would be implemented through a few NPCs scattered in the world. A Luclin arena would be added in another location. Quote:
AA-Levels: 10 Class specific AA-s (incremental cost starting at 10). Each one grants a small increase to MaxHP and MaxMana as well as specialized bonuses for each class. For melee this may be small raises in skillcaps, an increase to the damage calculation or a new discipline. For casters this can be meeting prerequisite of a new spell or small casting benefits. AA-IconicAbilities: Iconic AA abilities granted in the form of "sub-epic" quests. Long, involved quests on par with the epics, but doable with a group of 6. AA-Expendables: A maximum pool of 20 AAs that can be spent to create temporary effects (something like this was added on live in a later expansion). No idea what effects they gave them on live, but generally long and shared cooldown utility abilities. Quote:
My biggest problem with luclin, however, was the whole moon thing. For me it broke the believability of the game. Personally I would take a selection of Luclin zones and stitch them into a new on-Norrath continent. I'd expand upon the shissar and akhevans (was that the name?) as main enemies in the area and give it more of a consistent theme centered on them. Quote:
Some were amazing (Ssra, shissar model), but overall I wish the style had stayed closer to classic with just higher poly count and texture resolution. Quote:
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#43
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Great ideas!
Mine were just suggestions of course, to show how newer expacs could be changed to fit the Classic feel [You must be logged in to view images. Log in or Register.]. The best route, obviously, would be to have P99's development team use their gut instincts on some features, but for others (especially larger ones like these) compile a list of dev or player made change suggestions and run a pole to see what the community likes best. So it can best appeal to everyone. And keep in mind, it'd be like Nilbog already said, a server clone. The original would still always stay at Velious only. This would just be to continue the fun of the project and keep people enraptured in it beyond the initial nostalgia spike. I agree about the graphics by the way. I obviously like them, i mean hell I got Luclin models working over here. I even like modern designs. It was how they replaced everything that bothered me. For example, Dragons of Norrath released a new model for spiders. I loved it. Rain of Fear released a new texture for that newer spider model that was supposed to be a revamp of the phase spider in Velious. I loved that too. Buying Rain of Fear gave you an item that illusioned your pet as a 'fear corrupted' phase spider. I named my pet Phasers (you can name pets permanently on Live now..) and started roleplaying it as a phase spider rather than an elemental. I loved it. Obviously i enjoyed the new spider models....what I didn't enjoy is when they first made it...and went allll the way back to every old zone and ripped out the Classic spider models as well and replaced them with the new one. Old and new should have coexisted. Zones shouldn't have been revamped unless they were gonna be a separate instance (like they did in House of Thule) etc. But unfortunately they seem to have learned that lesson way too late. Live will never get the old Freeport back [You must be logged in to view images. Log in or Register.]
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#44
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Design by community tends to worry me because in many MMOs they lead to trivialization as people ask for easier and easier. If they do any polls I hope it's after thoroughly filtering any ideas through the classic filter before opening the valid ones for polling. Quote:
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#46
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Now, if I could perhaps convince you to reset Sleepers after the Kerafym event please, good sir. | |||
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#47
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Your misuse of that line made me uncomfortable. Shame. Shame on you.
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"Something something darkness something"-Nietzsche
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#48
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"Something something darkness something"-Nietzsche
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#49
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I gots an idea, how about a pony spell for enc's?? Enc gets to transform themselves into a pony! Then p99 will be super popular with Bronies!
Or did they do that on live already? meh... best off to just wipe the server and start from scratch, with all the fixes in place this time. Or just start a new progression server and leave this as classic vel.
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Last edited by Daywolf; 07-19-2014 at 04:09 AM..
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#50
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Maybe part of it is how Norrath-like the moon is, maybe it's the prevalence of humans on it, maybe it's the cat people (never been a fan of anthropomorphic animal races in general, and after NPC kerrans and Iksar - which are awesome, granted - another one, on the moon, felt too out there). No idea.
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