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#21
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#22
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Mind you when I refer to moden MMO's I very specifically have WoW in mind; Not present day, but vanilla. The itemization on WoW was awesome, eq (at least classic) has an extremely limited item pool, if you're making a character there are only about 3 or 4 pieces per slot but budget range-- because face it if you can't scrape together 10k what does it matter how sweet that sword looks? Not only were the weapon models far more diversified, but the stat arrangements were also far more varied; I like the model of giving A standard item and having a "dice roll" determine at random what stats will pop up on it when looted. Specifically regarding this, I remember after Gates of Discord came out I was rolling some sort of wisdom class and I found myself searching the bazaar for affordable and usable items, and I came up with a lot of the same stuff that I was using on my druid-- very first live toon during Velious. That to me is just off. I also liked the animations in Wow-- watching my undead rogue reach up and parry+ riposte, rather thanw atching for text was nice. probably get flamed to hell for this, but WoW, in it's early years, did a LOT of things right. | |||
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#23
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For your likes, I don't think graphics really matter, but maybe you are unaware of the use of graphics style in modern mmo's which is linked to the actual reason. Here is what's been going on, psychologists told publishers/investors how to make a compulsive game that makes LOTS of money and the publishers tell the devs how to make the game. Where does that LOTS of money come from if every freakin modern mmo is now f2p? Well from a very narrow few, targeted ages 18-25 years old (no less for legal reasons... but their money is welcomed too), that are categorized as gullible to the point of not being able to control their bank accounts. To attract the 18-25yo crowd to find the "whale" (they call them whales) amongst them, they typically design the art style of the game to be "cartoony". Once they get them in, it becomes a balance of a "skill game" vs a "cash game". Usually starting out as a skill game, where you are not very compelled to spend cash yet. But once the whale is hooked, they start spending $1000's into the cash game to continue progressing at an enjoyable rate or access special things to make them feel good for the moment, and even to take them away again if not maintained with their cash flow (a classic trap). There are many-many tricks to do this, such as progression gates, token layers, antes and many other tricks to catch the whale and empty their bank accounts. Some of these tricks they learned from animal experiments, others through studying well known cons from the annals of psychology. Games stopped being designed purely as the skill-game, fun for the many is not the target at all any longer. The target is the few that spend LOTS of money, the underdeveloped compulsive spenders, those are the people that the games are designed for.
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#24
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#25
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Regarding models, yes, EQ had very limited models for weapons and armor. But you still had red plate, black plate, grey plate, etc etc. You can look at a player and generally have a decent idea of what they are wearing. The newest MMO's (those made in the last decade), with some exceptions for end-game content, have chain model, plate model, leather model, etc with very limited changes in appearance as you level. Anyway, EQ is by no means perfect (blasphemy!), but there is something about the struggle, the grind, the companionship, and the loss that makes classic EQ far superior to any of the modern MMOs. | |||
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#26
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Agreed on your dislikes.
On grouping, I do think it should be the preferred mode of the game, though I think some minimal soloing should be possible for all classes. (If we speak in EQ terms, maybe bind would being stronger for mid level melees) Some other things I'd add to dislikes is:
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Blue Server || My WTS/WTT/WTB list
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#28
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Its sad that EQ is so far away from what would be remotely considered acceptable to the MMO community these days, that I'm just hoping for a game to even compare to vanilla WoW. Sure, it had a ton of flaws. But so did EQ. A lot of those "flaws" keep us logging in day to day.
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Overrated 60 Wood Elf Rogue
Horribad 60 Torp Shaman Fahlen 52 Dark Elf Necromancer Fail 50 Wood Elf Ranger Alleged 44 Troll Shadowknight Denyed 35 Dark Elf Wizard Downfall 32 Half Elf Bard RED: 50 Enchanter 24 Wiz 24 Dru 19 Rog | ||
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#30
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beware korean mmos...there is something seriously messed up with korean gamers that truly frightens me.
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