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  #11  
Old 10-03-2010, 09:20 PM
Kassel Kassel is offline
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Yes! See, he gets it.
No i disagree with you, when i played pre kunark you could find all spawn location/info on the web. Why would this server be any differance.

Why do you keep trying to change the obvious direction of this server?
  #12  
Old 10-03-2010, 09:39 PM
Ponden Ponden is offline
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Because I don't play here to have custom content. There are plenty of servers that offer that.
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  #13  
Old 10-03-2010, 10:58 PM
yaeger yaeger is offline
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Originally Posted by Ponden [You must be logged in to view images. Log in or Register.]
Because I don't play here to have custom content. There are plenty of servers that offer that.
It's custom content because the same named mob is moved to a diff PHer nearby? I gotta say bullsh^t on that one. It's more classic when you have to search for the gear. It's ridiculous that everyone knows where the best drops are, respawn times, strats for camp splits long before the expansion comes out.

If I recall correctly, the internet didn't become a major lookup tool until 2001/2002 where a couple of websites (Allkhaz, EQDiva, Graffes) started opening up forums and talking about it.

I have to say his suggestion, moving the item drops to different mobs, would make it MORE classic. That's what I want. More Classic.
Last edited by yaeger; 10-03-2010 at 11:01 PM..
  #14  
Old 10-03-2010, 11:18 PM
fastboy21 fastboy21 is offline
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Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
It's custom content because the same named mob is moved to a diff PHer nearby? I gotta say bullsh^t on that one. It's more classic when you have to search for the gear. It's ridiculous that everyone knows where the best drops are, respawn times, strats for camp splits long before the expansion comes out.

If I recall correctly, the internet didn't become a major lookup tool until 2001/2002 where a couple of websites (Allkhaz, EQDiva, Graffes) started opening up forums and talking about it.

I have to say his suggestion, moving the item drops to different mobs, would make it MORE classic. That's what I want. More Classic.
it isn't bull shit. its just that the two of you have different ideas about what "classic" means...does it mean 1. recreating all the content as closely as possible or 2. recreating the "feel" that content had during classic.

in fairness, while it isn't ridiculous to try to recreate the feel by changing the information is clearly not the stated objective of the server or what most people i've met here want. they want the ACTUAL copy and paste content from 1999...no changes.

there are some things that I raise an eyebrow at that i think the devs intentionally added that were not in classic, but were added because they are widely perceived to be better. for example, /tell queues. these were added by the devs when it is clearly not classic. in classic you got used to saying "zoning" to someone you were chatting with. it was lame, and it was awesome that they improved it (on live and here)...but it is definitely NOT classic...begging the question, why are some things good changes and implemented and others bad changes and not?
  #15  
Old 10-04-2010, 04:59 AM
Deathmask Deathmask is offline
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Nobody ever liked getting nerfed in live, and I doubt people will again.

This time we get a chance to relive the past with the knowledge of the future, and I think that's very appealing to many gamers here. It is for me [You must be logged in to view images. Log in or Register.]
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