Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 07-11-2014, 03:44 PM
Mongaloid1612 Mongaloid1612 is offline
Large Bat


Join Date: Feb 2014
Posts: 14
Default

I have been playing my paladin Kataka and i find that if you can host a grp keep it going and show people that where your Xping is good your in, I took several groups to Sola and have spent countless hours there grinding with minimal deaths i now have lines for my groups just who you know and what you do to get the groups.
  #32  
Old 07-11-2014, 05:19 PM
Champion_Standing Champion_Standing is offline
Planar Protector

Champion_Standing's Avatar

Join Date: Jul 2013
Posts: 1,127
Default

Has nothing to do with hybrids or exp penalties, Pretty much every class aside from ranger is worth the penalty assuming you need their respective role.
  #33  
Old 07-11-2014, 08:12 PM
Lune Lune is offline
Banned


Join Date: Mar 2013
Posts: 3,354
Default

Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
Ranger here. Started my own groups or comandeered others in MM lvls 20-39. Got good with harmony/camo/bind sight/pathing and could take camps that people usually never touched when pond/GY/CE was taken. Never really had much of a problem LFG... Either that or pull out all stops and be social. People will usually dgaf penalty if you establish yourself as their bro. In my time in MM, I've had multiple people say I should charge for my pulling as a ranger.

Worst of it was a guy who already established himself as an asshole trying to take a camp solo that my group had for 5 hours while we wiped 4 minute earlier. We said he was welcome to join but replied "Naw man, rangers take my exp."

CoM is a bit worse, especially with all the 50+ soloing lvl 40 camps, and powerlevelers/shaman+monk duos taking the rest. But starting groups and chain pulling in EJ with track (Only 10% less ZEM than CoM!) is a pretty easy alternative. Same with asking people to just make retard groups until they find a real one with a no-hard-feelings clause on leaving can sometimes lead to a solid group. I remember some of the best EXP i've gotten was ranger, rogue, iks monk, iks monk, bard fear kiting on the bridge at CoM ent. Meanwhile the WORST group I'd been in was ranger(tank built), enchanter, cleric, rogue, rogue, rogue(Enchanter was chain mezzing the mobs its animation was attacking, cleric had a bad attitude and two of the rogues were on netflix duty most of the time. Other rogue and me were crying) A rag-tag, atypical group that knows how to play goes much further than a hyper efficient built team of retards.

Just gotta be creative. Break the meta.


That all being said, I have no idea what being a hybrid is like 50+.
this man knows
  #34  
Old 07-11-2014, 08:28 PM
Lictor Lictor is offline
Kobold

Lictor's Avatar

Join Date: Sep 2012
Posts: 134
Default

Shm monk duo when we leveled up. Always started own group bc of the foundation of the two. Of course excluding hybrid exp penalty sinks happened often. SK were welcome, allowed mnk to chain pull etc not worrying about tanking and aggro making healing easier. Any other hybrid generally not allowed unless could add something the duo couldn't.
Last edited by Lictor; 07-11-2014 at 08:32 PM..
  #35  
Old 07-11-2014, 09:17 PM
Dragonsblood1987 Dragonsblood1987 is offline
Sarnak

Dragonsblood1987's Avatar

Join Date: Jul 2013
Location: MURIKA
Posts: 201
Default

Quote:
Originally Posted by Whirled [You must be logged in to view images. Log in or Register.]
The short answer: No Velious yet. Still XP penalties
http://rantsandflames.com/xpcalc.php



This calculator will show you what lvl the hybrids need to be for everyone to get the same % of xp in a group. fear not the SKs
__________________
"Something something darkness something"-Nietzsche
  #36  
Old 07-11-2014, 09:19 PM
foldupmonk foldupmonk is offline
Kobold


Join Date: Jan 2013
Posts: 113
Default

Quote:
Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
Has nothing to do with hybrids or exp penalties, Pretty much every class aside from ranger is worth the penalty assuming you need their respective role.
Die. Please Die..... douche

Edit after just tanking a group and doing decent since all of the other classes wont group, I prove my point for rangers. Douche
  #37  
Old 07-12-2014, 12:15 AM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by psway [You must be logged in to view images. Log in or Register.]
I could get behind removing this penalty. I belong in the camp of sometimes changes should correlate more with the time than the content it was released with. Due to obvious distortions in the time frame here.

I'm curious to hear what opponents have to say about holding onto the penalty?
:classic: nerds are :classic: and have no reference to anything other than :classic:. Not really any point in asking them for a reaction to rational argument, they have rejected rationality in the name of :truebelief: before they started. (No, I'm not really judging despite the sarcasm. :classic: is where they're at, rationality is mostly irrelevant to :classic:. In EQ :classic: is the alpha, the omega, and everything else besides from their perspective.)

As I recall things, the hybrid XP penalty was hidden/denied until ~ half-way thru Kunark when it was proven to exist as part of a comprehensive analysis of the way XP worked in EQ at the time. PUGs for hybrids evaporated as the word spread through the player community. It was irrational beyond the min-maxing that happens here. For example, a couple of times I had groups of three undergeared toons at the FM giant fort refusing to add my paladin even while they watched me solo giants at better than half the pace they were managing with three toons. The removal of the hybrid xp penalty was purely a CS (as in customer service) evolution that had nothing to do with gameplay, just as the earlier removal of the idiotic hybrid mana penalty and the (also hidden) hybrid spell mana cost penalty (that's right, they penalized hybrids both in the size of mana pool and in the cost of casting spells, troll SKs could NOT cast their L1 necro pet at L9 when they first got spells.)

For a player community perspective, much of the :classic: shit that was patched out and/or reworked by mid velious should NOT be replicated because it had to do more with company-player relations than with game design. But :classic: nerds gonna :classic:, so what can you do?

(And seriously, this server exists only because a couple guys decided they wanted to see what happened if they headed down the :classic: path, and I love this server, so I'm quite happy enough with p99 as it is and as it has evolved. It's fun here.)
  #38  
Old 07-12-2014, 12:26 AM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
Has nothing to do with hybrids or exp penalties, Pretty much every class aside from ranger is worth the penalty assuming you need their respective role.
Live needed snare a lot more than p99 ever has. To the point that necro/sk snare was often viewed as not good enough. Why?
1) Root worked too well here
2) For a long time some mobs that ran on live didn't run here (LGuk ghouls, for instance)
3) Root worked WAY too reliably here
4) Agro here is much less crazy than live (mobs already agro'd here don't proximity agro as they did on live is the hugest most glaring difference)
5) Root here was awesome, root on live was "shit, hope root holds"
6) Most chars here are way overgeared for the era

Even worse here for druids than rangers, because ON LIVE EVAC WAS VALUABLE AND USED EVEN IN GROUPS OF SKILLED PLAYERS WITH A COMPETENT ENCHANTER OR SKILLED BARD IN THE PARTY. Sorry about the shouting, but really, a lot of the dungeon gameplay here is nothing to the excitement of dungeon gameplay on live. Yes, when live LGuk was carpeted end-to-end with campers for that last 8 weeks or so before Kunark released it was pretty tame. Outside of that brief period tho, I can't recall live gameplay being nearly as tame as it usually is here...


Rose-colored glasses?... check!
  #39  
Old 07-12-2014, 04:52 AM
tanknspank tanknspank is offline
Kobold


Join Date: Sep 2010
Posts: 135
Default

There's some pretty big discrepancies in root/snare and mobs running between P99 and classic. I don't have exact rules/numbers, but I have a strong feeling that the running logic and speed are differently implemented here. I remember in classic in the CT courtyard, mobs trying to run even when you had others near / mezzed. In Guk you could forget trying to get anything done without snare.
__________________
Blue Server || My WTS/WTT/WTB list
  #40  
Old 07-12-2014, 05:33 AM
Cecily Cecily is online now
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,789
Default

Flee mechanics are and have been completely broken for a long time. Since March at least, the time I've been leveling my ranger.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:58 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.