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#11
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Quote:
I don't know how more clear the data can be. Here is the time, bring your best I will bring my best and may the best guild win. That is what eq is all about son. | |||
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#12
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Quote:
__________________
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#13
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variance gives u a period of expectation of a few hours during which to PVP ... When Sim repops originally came out and were being triggered the amount of KC PVP was unreal, you can't be serious. Variance would multiply that by 8 zones...
You are not even trying. | ||
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Last edited by lite; 07-10-2014 at 04:58 PM..
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#14
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Quote:
A group might be able to snipe a target quick before the "zerg" gets there but I still don't see PvP happening over bosses. More likely the small group will be racing to snipe a target and gate before getting destroyed by the bigger guild. Maybe some skirmishes over the right to scout an area during the week and hopefully it would get people logging in more during off times. More than anything it just makes more sense for bosses to be random rather than static spawns in a mmorpg. This content is so old and having everything calculated down to the second is boring. | |||
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#15
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I can't trust anything a 6x felon says.
__________________
<Casual Scum> Revy Two-hands Aloha Snackbar | ||
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#17
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didnt read
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#18
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Quote:
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#19
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fat kids hiding behind 10v2 odds scared, they know what happens when the numbers/levels even out.
They lose. Ksah only member in nilly that actually poses a threat. Every other member is a warm body and depends on massive numbers/ gear advantage. Been proven over and over on this server. Must achieve 10 to one odds, and 3 year loot farming advantage before letting any sort of decent group pvp on server take place again. | ||
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#20
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Quote:
havnt read tho | |||
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