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  #11  
Old 07-10-2014, 04:44 PM
Elderan Elderan is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
Random fights sparking throughout the week

All action is not restricted to a few hours per week

Fights will take place in more than just 2 zones


People will have to park their characters all over the World, not just KC and VP


One guild will not always have its max zerg numbers for every target


Opportunity for smaller guilds to place strong emphases on targets that interest them.


World bosses not so easily monopolized.


(not a troll, these are legit points from someone who has first hand experience in how variance makes EQ better.
Sim repops and random server resets have proven that random pops DO NOT RESULT IN MORE PVP and in fact result in LESS PVP.

I don't know how more clear the data can be.

Here is the time, bring your best I will bring my best and may the best guild win. That is what eq is all about son.
  #12  
Old 07-10-2014, 04:53 PM
mostbitter mostbitter is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Sim repops and random server resets have proven that random pops DO NOT RESULT IN MORE PVP and in fact result in LESS PVP.

I don't know how more clear the data can be.

Here is the time, bring your best I will bring my best and may the best guild win. That is what eq is all about son.
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  #13  
Old 07-10-2014, 04:55 PM
lite lite is offline
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variance gives u a period of expectation of a few hours during which to PVP ... When Sim repops originally came out and were being triggered the amount of KC PVP was unreal, you can't be serious. Variance would multiply that by 8 zones...

You are not even trying.
Last edited by lite; 07-10-2014 at 04:58 PM..
  #14  
Old 07-10-2014, 04:58 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
Fighting for the boss itself is a bonus, increasing people's motives for being available for PVP is what its all about. Tons of people just looking for a reason that simply isn't presently there.
I don't think much fighting for the boss will happen. As people always say against variance the option to fight for bosses is easier without variance. I do think it helps people who play consistently though, not just during times of static repops.

A group might be able to snipe a target quick before the "zerg" gets there but I still don't see PvP happening over bosses. More likely the small group will be racing to snipe a target and gate before getting destroyed by the bigger guild.

Maybe some skirmishes over the right to scout an area during the week and hopefully it would get people logging in more during off times.

More than anything it just makes more sense for bosses to be random rather than static spawns in a mmorpg. This content is so old and having everything calculated down to the second is boring.
  #15  
Old 07-10-2014, 04:59 PM
iiNGloriouS iiNGloriouS is offline
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I can't trust anything a 6x felon says.
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  #16  
Old 07-10-2014, 05:00 PM
Mac Drettj Mac Drettj is offline
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Quote:
Originally Posted by lolin [You must be logged in to view images. Log in or Register.]
Fact: variance is a way for blue guilds to compete since no PvP

Fact: this is a pvp server
Not 2 hard 2 grasp
  #17  
Old 07-10-2014, 05:12 PM
Gaffin 7.0 Gaffin 7.0 is offline
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didnt read
  #18  
Old 07-10-2014, 05:49 PM
lite lite is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
I don't think much fighting for the boss will happen. As people always say against variance the option to fight for bosses is easier without variance. I do think it helps people who play consistently though, not just during times of static repops.

A group might be able to snipe a target quick before the "zerg" gets there but I still don't see PvP happening over bosses. More likely the small group will be racing to snipe a target and gate before getting destroyed by the bigger guild.

Maybe some skirmishes over the right to scout an area during the week and hopefully it would get people logging in more during off times.

More than anything it just makes more sense for bosses to be random rather than static spawns in a mmorpg. This content is so old and having everything calculated down to the second is boring.
more pvp, more players, more players more guilds
  #19  
Old 07-12-2014, 04:01 PM
pgerman pgerman is offline
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fat kids hiding behind 10v2 odds scared, they know what happens when the numbers/levels even out.



They lose.

Ksah only member in nilly that actually poses a threat. Every other member is a warm body and depends on massive numbers/ gear advantage. Been proven over and over on this server.





Must achieve 10 to one odds, and 3 year loot farming advantage before letting any sort of decent group pvp on server take place again.
  #20  
Old 07-12-2014, 04:07 PM
Mac Drettj Mac Drettj is offline
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Quote:
Originally Posted by pgerman [You must be logged in to view images. Log in or Register.]
fat kids hiding behind 10v2 odds scared, they know what happens when the numbers/levels even out.



They lose.

Ksah only member in nilly that actually poses a threat. Every other member is a warm body and depends on massive numbers/ gear advantage. Been proven over and over on this server.





Must achieve 10 to one odds, and 3 year loot farming advantage before letting any sort of decent group pvp on server take place again.
this looks angry

havnt read tho
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