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Old 07-09-2014, 02:49 AM
Bazia Bazia is offline
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p good idea
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Old 07-09-2014, 12:04 PM
Mac Drettj Mac Drettj is offline
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  #3  
Old 07-09-2014, 09:01 PM
steve roberts steve roberts is offline
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Any other Nihilum want to support checkraise in helping make the server better ? Support Variance !
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Old 07-10-2014, 05:03 AM
mikemandella mikemandella is offline
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Was this thread in RNF? IF so good to see it's where it belongs!
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Old 07-10-2014, 08:27 AM
R Flair R Flair is offline
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Variance is a joke. Guaranteed to grief those with less than a 6 inch neckbeard straight off the box.

The whole point of a pvp server is competition, and variance is nothing but a way to directly circumvent it.

Variance posts are nothing but a pipedream where the dreamer gets lucky enough to stumble across untracked raid mobs (never happens) or, more likely, an outright attempt to grief the reigning guild by forcing them to track dozens of mobs 24 hours a day (which they will do).
  #6  
Old 07-10-2014, 08:50 AM
Pikrib Pikrib is offline
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Personally I don't want variance for several reasons which I won't go into in this post.

I disagree with Rick Flair here. I think variance could increase competition/pvp. Guilds would be more prone to go for mobs that they actually needed not just because they could. Lets not forget about pvp just for the right to track a mob.

What I would like to see is something completely different. Here is what I would suggest:

Keep simulated repop timers as the actual timer. This is the classic way. Lets say Verant patched and server came back up on Monday at noon. All the mobs would spawn on Monday at noon, and this is when (after the mobs died) the cycle would normally start. It was likely that 2 weeks later Verant would patch again and bring the servers back up again at a different time. This would reset all the timers again to a different time. and so on and on.

The problem with screen shakes is that they don't reset the 7 day timers which they would in classic EQ.
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Old 07-10-2014, 09:35 AM
Kergan Kergan is offline
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Quote:
Originally Posted by Pikrib [You must be logged in to view images. Log in or Register.]
Personally I don't want variance for several reasons which I won't go into in this post.

I disagree with Rick Flair here. I think variance could increase competition/pvp. Guilds would be more prone to go for mobs that they actually needed not just because they could. Lets not forget about pvp just for the right to track a mob.

What I would like to see is something completely different. Here is what I would suggest:

Keep simulated repop timers as the actual timer. This is the classic way. Lets say Verant patched and server came back up on Monday at noon. All the mobs would spawn on Monday at noon, and this is when (after the mobs died) the cycle would normally start. It was likely that 2 weeks later Verant would patch again and bring the servers back up again at a different time. This would reset all the timers again to a different time. and so on and on.

The problem with screen shakes is that they don't reset the 7 day timers which they would in classic EQ.
Totally agreed. I'd like to see "simulated" repops change the actual timer. Believe it or not we hate this 4AM repop shit as much as anyone. I don't think it should happen every week or even every 2 weeks though, maybe once a month?
  #8  
Old 07-10-2014, 09:40 AM
bigshowtime bigshowtime is offline
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I luv it
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Old 07-10-2014, 10:10 AM
Sektor Sektor is offline
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Quote:
Originally Posted by bigshowtime [You must be logged in to view images. Log in or Register.]
I luv it
lol
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  #10  
Old 07-10-2014, 09:40 AM
Pikrib Pikrib is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Totally agreed. I'd like to see "simulated" repops change the actual timer. Believe it or not we hate this 4AM repop shit as much as anyone. I don't think it should happen every week or even every 2 weeks though, maybe once a month?
What was it like in classic times? It sure seemed like ever couple weeks they would patch, do server maintenance, server splits, etc.
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