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  #1  
Old 07-07-2014, 12:24 AM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I'd love to see you back up your claim that DoTs should have a chance to break a root each tick they are active.
Chance to break is supposed to be upped proportionally to damage inflicted during the tick. However here it is limited to melee and initial nuke damage. This is wrong. That's why there is such an emphasis on snaring rootrotted mobs in the early 2000 data we have. If you think that the solo classes here operate under the same rules as back in 2000 you are just being willfully ignorant.
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  #2  
Old 07-07-2014, 01:02 AM
Ciroco Ciroco is offline
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Quote:
Originally Posted by DetroitVelvetSmooth [You must be logged in to view images. Log in or Register.]
Chance to break is supposed to be upped proportionally to damage inflicted during the tick. However here it is limited to melee and initial nuke damage. This is wrong. That's why there is such an emphasis on snaring rootrotted mobs in the early 2000 data we have. If you think that the solo classes here operate under the same rules as back in 2000 you are just being willfully ignorant.
Melee doesn't break roots here, and you couldn't snare rooted mobs in early 2000.
  #3  
Old 07-07-2014, 07:47 AM
fastboy21 fastboy21 is offline
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Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
Melee doesn't break roots here, and you couldn't snare rooted mobs in early 2000.
this is correct.

also, to the best of my recollection i do not recall on live the size of the DD having any impact whatsoever on the likeliness of the root breaking. it was a chance to break every tick and every time a DD hit the mob (whether a 1 damage dd or a sunstrike). no evidence for this, just my recollection from live playing a wizard as main.

as for dots breaking root...i don't think this happened on live (nor is it happening here). since root checks every tick for a break and dot damage applies every tick, it might SEEM like the dot damage is causing the root break...buts its most likely just happening at the same time as regular tick resist check.

as for level resists, again, entirely based on recollection. but, it seemed to me on live that player resists increased sharply at lvl55 to me. i remember doing halls of testing in TOV and noticing much more resists at 55 than at 54 using the same gear/buffs. i also recall others thinking the same thing. again, just my personal recollection that the curve wasn't perfectly smooth but spiked as you go close to max lvl.

the formulas for all this stuff are always going to need tweaking...but i feel like the current situation (breaking the complete safety for root rotters) was worth the problems and is definitely a step in the right direction. also, although it is an indirect nerf on chanters using root/charm tactic, it is also a benefit for chanters because ghetto cc by rooting is now less reliable making chanter mez more desirable now.
Last edited by fastboy21; 07-07-2014 at 07:49 AM..
  #4  
Old 07-07-2014, 10:39 PM
tristantio tristantio is offline
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Yea, root rot was pretty OP pre-change, as a necro from 50 to 57 it was all I needed (superior in almost every fight to fear kiting or using pet in any way).
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