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#1
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#2
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#3
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also, to the best of my recollection i do not recall on live the size of the DD having any impact whatsoever on the likeliness of the root breaking. it was a chance to break every tick and every time a DD hit the mob (whether a 1 damage dd or a sunstrike). no evidence for this, just my recollection from live playing a wizard as main. as for dots breaking root...i don't think this happened on live (nor is it happening here). since root checks every tick for a break and dot damage applies every tick, it might SEEM like the dot damage is causing the root break...buts its most likely just happening at the same time as regular tick resist check. as for level resists, again, entirely based on recollection. but, it seemed to me on live that player resists increased sharply at lvl55 to me. i remember doing halls of testing in TOV and noticing much more resists at 55 than at 54 using the same gear/buffs. i also recall others thinking the same thing. again, just my personal recollection that the curve wasn't perfectly smooth but spiked as you go close to max lvl. the formulas for all this stuff are always going to need tweaking...but i feel like the current situation (breaking the complete safety for root rotters) was worth the problems and is definitely a step in the right direction. also, although it is an indirect nerf on chanters using root/charm tactic, it is also a benefit for chanters because ghetto cc by rooting is now less reliable making chanter mez more desirable now. | |||
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Last edited by fastboy21; 07-07-2014 at 07:49 AM..
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#4
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Yea, root rot was pretty OP pre-change, as a necro from 50 to 57 it was all I needed (superior in almost every fight to fear kiting or using pet in any way).
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