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  #61  
Old 07-06-2014, 02:48 AM
Potus Potus is offline
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Had another Lifetap resist today. This is ridiculous.
  #62  
Old 07-06-2014, 09:50 AM
Pullyn Pullyn is offline
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Had a green con kobold shaman pet resist 2 roots yesterday on my 54 cleric. Pretty retarded imo.
  #63  
Old 07-06-2014, 10:04 AM
Tecmos Deception Tecmos Deception is offline
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Yes, yes, we all know this is very annoying. That's why Haynar quickly posted that he was looking into it, working on it, and fixing it.

Could you explain what the issue was though, Haynar? I mean, you were trying to make everyone look like drama queens over "1%" ... but this obviously wasn't a 1% end result or else it wouldn't have been noticed to quickly and by so many people. That's such a small difference that it should only have been noticable via parsing. How can a 1% error cause lifetaps to be resisted by greens without making a dark blue practically immune to normal spells?

Feel free to ignore me of course, just curious!
Last edited by Tecmos Deception; 07-06-2014 at 10:10 AM..
  #64  
Old 07-07-2014, 01:10 PM
derpcake derpcake is offline
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If proof of resist rates is needed I can provide parses. Just let me know what desired nr of casts should be.
  #65  
Old 07-07-2014, 07:42 PM
Scrubosaur Scrubosaur is offline
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Vexing Mordinia resisted by a green trash frog (no buffs - killed after it spawned). Can we get a patch to this ASAP ? Blowing through half a mana bar due to a lifetap dd and lifetap dot resist = no bueno. Thanks.
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  #66  
Old 07-07-2014, 08:09 PM
Haynar Haynar is offline
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My change was 1% chance resist. Looks like some mob resists may have changed too.

Still going to leave in a min resist chance on spells, but will limit to ones without a (-)resist mod component.

H
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  #67  
Old 07-07-2014, 08:16 PM
Scrubosaur Scrubosaur is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
My change was 1% chance resist. Looks like some mob resists may have changed too.

Still going to leave in a min resist chance on spells, but will limit to ones without a (-)resist mod component.

H
Thanks for the update. The sooner the better [You must be logged in to view images. Log in or Register.]
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  #68  
Old 07-08-2014, 02:17 AM
compulsion compulsion is offline
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I am just going to guess that the level mod for resist checks has somehow been inverted so that the further the target is below the caster, the better chance of a resist. Soloing higher blue cons, I'm not having too much worse of a time, while clearing green trash has become a disaster. Died the other day to 4x 1-2 second root breaks(without any damage done) to a LB. Have had several 49 and 54 lifetaps resisted on sub level 5 frogloks in Innothule and not a single one on DB frogs in LGuk.

Same thing in HS. Rooting and camping my way past entry garbage I get regular root breaks in under 30 sec. Once inside I can count on full duration roots and few resists.

If the chance was a simple 1%, I should be seeing the exact opposite. I have killed hundreds of DB mobs in the last week and probably tapped no more than 10-20 moss snakes or pumas for quickie heals.

PS: Would also like to add that for the first time in 2+ years, I am being ghoul rooted regularly at 115-125 MR. Pre Kunark on red I could solo lguk all day with no problems with barely over 100 MR. Going to go see how often my 50+ chars get blinded by level 3 lizardman mystics in the Feerrott.
Last edited by compulsion; 07-08-2014 at 02:23 AM..
  #69  
Old 07-08-2014, 02:25 AM
BlkCamel BlkCamel is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
My change was 1% chance resist. Looks like some mob resists may have changed too.

Still going to leave in a min resist chance on spells, but will limit to ones without a (-)resist mod component.

H
How does this effect roots like Paralyzing Earth which have a 3 minute duration. I am willing to accept breaks on root even if I didn't remember Malo'd mobs not having max duration for spells like Paralyzing Earth. But currently it breaks too often, even on green con mobs. I have had to re-root the same mob 5 times in a normal duration. Other mobs just fine this 1 mob constant breaks(talking bears in perma pits) even when I cast Malosinia or other debuff on it(and I am talking green con, its not once in a blue moon its every set of bears i try to quad), doesn't seem to matter. Chance to break on tick appears to need tweaking as well.

Glad to hear about above change though, should help with Malo, and Shaman epic being resisted when they have -neg resist mods and should be nearly un-resistable.[You must be logged in to view images. Log in or Register.]
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Last edited by BlkCamel; 07-08-2014 at 02:30 AM..
  #70  
Old 07-08-2014, 03:14 AM
Lisset Lisset is offline
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I actually got a resist of Theft of Thought on a lich in Hate. First time anything but a high MR mob has resisted ToT.
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