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#1
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I'd also like to point out that more shit is common knowledge these days, so basically all the stuff that was classic and not many people were doing it, will have a shitload of people doing it.
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#2
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I agree with the pet statement, as said earlier I think it took awhile for the mobs to stop chasing you and a certain distance. You most likely wouldn't lose too much agro if you were social agroing the mobs up depending on how far away you got from them, if you did it would probably be the last 20 or so mobs. Still giving you a good kill count.
On the other thread you had added, the only difference I can see is that in the first thread you had posted people were complaining about resists and other stuff but they were saying they were around 53-56, which will give you more resists. I think you see chardok AE here a lot more for a few different reasons. 1. People know the game mechanics a lot better. 2. There is a lot more higher level characters on the server who are end game geared due to Kunark being out so long. 3. Most people moved up to newer expansion zones as they were released, leaving less downtime for people to AE for PL and more people trying to progress. 4. When kunark was a thing, people were probably exping in Chardok more often. 5. Expansions being released at a faster pace left people trying out newer zones for better exp and loot. | ||
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#3
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Quote:
Another post I found regarding LOIO basically stated ranges were different in different zones and LOIO it was about visual range of a mob. Take a look at this vid: http://www.youtube.com/watch?v=H6u29kMgO9s compare to on live below. Not that impossible mechanic 1 starts at the pet pulling, #2 is the long train that keeps coming out the tunnel disregarding lazy aggro, #3 as he levitates over the towers, mobs should have stopped chasing shortly after that, #4 is the heal, the mobs take 30 seconds or so to get to the group after the heal, they're way too far away. | |||
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#4
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#6
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Quote:
What's not classic is the crap in the first vid. | |||
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#7
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That video is after Chardok revamp, the drillmaster and other named mobs are not in the current Chardok, which makes it a lot easier. They are still crushing the mobs, just looks like more of a crawl then an AE pull.
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#8
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Wait.. what?
__________________
/Flemming
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#9
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this server started out classic but is not any longer because of an over-geared and underpopulater dynamic...in short it has become a whole new creation
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#10
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Let me translate this whole thread.
"I suck and if I can't play there, neither can anyone else" | ||
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