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#1
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holy shit I keep laughing at your avatar gif, Xavruul
__________________
<Neighborhood Watch>
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#2
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Seriously mobs did stop chasing you at a certain distance.
I know this because as a druid I frequently used snare+sow to just outrun mobs I didn't want to kill in LOIO or south Karana. After you made it a certain distance away mobs WOULD STOP CHASING YOU atleast until you got close enough again for them to begin persuit. Again, I don't think chardok is big enough for this nerf to change anything about chardok AOE. If you want classic chardok AOE groups enchanters PBAOE stuns need to be adjusted. These stuns should be getting resisted a lot more than they currently do. Chardok aoe groups on live often required 5 to 6 enchanters just to kill half the mobs your average p99 ae group pulls.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#3
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lol tassle a idiot, mobs have never leashed in eq ever
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#4
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Mobs deffinetly stopped chasing you after a certain distance there isn't even a question of whether pr not that's true. I guess the main question is when was it implemented?
I deffinetly remembers using it to escape mobs on live in kunark to velious era.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#5
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got prof? just like the rogue hide nerf there is none. just what we need more tmo with false information
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#6
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Quote:
I don't care enough to go looking for it but incase you missed it the OP provided a decent amount of evidence that it was in game at some point.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#7
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Was great for zones like west wastes when you got adds you couldn't handle.
I know for a fact that cobalt scar wasn't big enough to do it in as well. Spent a lot of time hunting there and even if you snared a mob at skyshrine end and ran with sow to SG you couldn't get enough distance for the mob to drop. Kind of a minor mechanic though, suprised the OP really thinks it's implementation would affect much.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#8
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Quote:
Quote:
So I do believe that it would make a significant difference to being able to train almost the whole of Chardok into your AoE if it was changed to be classic lazy aggro. | ||||
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#9
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hey you know what else is not classic,
this fucking server
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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#10
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+1 mobs stopped chasing if you got a certain distance away
I don't know if this was implemented much later or what but it definitely happened. I have many memories of this in OT trying to pull back to ramp group and mobs would disengage. | ||
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