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#1
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![]() Lazy aggro range was huge. At least half the size of WW.... fucking ice burrowers man. Not sure if it would fix your widdle ae buttburt.
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![]() Tanrin,Rinat,Sprucewaynee | ||
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#2
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![]() Quote:
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#3
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#4
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![]() Tanrin,Rinat,Sprucewaynee | |||
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#5
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![]() Quote:
So no, not half the size of WW. | |||
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#6
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![]() These were all posted prior to the release of Velious in mid 2000:
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If you have a think about that, the radius cannot have been 'half of a zone' given that at one stage the cry for help radius was greater than the 'continue to follow and smash ' radius. If that had been the case, then you would have had half a zone of monsters attacking you each time you engaged one mob. It was very likely as stated, not far out of casting range. | ||||
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#7
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![]() Since we're kind of talking about something like it, here's a question: Does anybody remember how if you pulled a fucking ton of mobs back on live, they wouldn't all chase you? Like at one point, and this was way into the timeline so it's entirely possible some shit changed, but I used to go down into Lguk on my paladin in PoP days and stampede around the empty zone for shits and giggles, and one thing I liked to do was to see how many I could pull at once. This thing would happen where once I had like 15 mobs after me, only like 8 would actually chase me- the rest would kind of bug out, path around, half-heartedly run toward me a little bit then walk around some more. As soon as one of the ones that were on me would go down, one of the half-assing mobs would snap out of it and come after me directly.
Is this the lazy aggro you're talking about? Because the range on that was fucking nothing.
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Kekephee Souphanousinphone
Erudite Bard <BDA> Blue Server Every song I play is actually just me screaming the 1812 Overture in a raspy, shrieking falsetto. | ||
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#8
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There may be been some code that stopped you getting more than a specific amount of mobs on you in vanilla EQ but I don't know anything about it. Could have been a limitation of NPC hatelists. I think the early hatelist did have a limit of 15 and was later increased to 60, maybe something to do with that? Though that limit affected players being put on a hatelist of an NPC. | |||
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#9
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![]() dude its not ever getting nerfed its been going on for years. let the no backbone weakling's AoE
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#10
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Its a huge classic mechanic, allowed some talented monks, necro's, sk's and bards to do some pretty amazing things chain pulling singles and splitting mobs. If we don't have classic "lazy aggro" in Kunark and Velious then we're not playing on a classic mechanics server imo. | |||
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