Ill throw my 2 cents in because this is fun to think about.
Luclin wasn't, in its own right, a bad expansion - it was just a huge departure from the traditional fantasy themes established by vanilla, Kunark, and Velious. I think the real damage came from the bazaar and AA's. Think of it this way - if you changed the cats to kobolds, snakes to storm giants, and the appearance of all the other sci-fi stuff to fantasy themed stuff, Luclin would have been just another expansion of content. The "game changers" that altered the way EQ played are probably the biggest issue people have with Luclin. Even the Nexus, such as it was, wasn't that big of a deal as it had limited destinations, a wait period, etc.
The Bazaar and AA's deserve entire posts, so I wont get into details, but I think its safe to say that if you were to disable AA's and block off the bazaar, Luclin would play fine. The itemization didn't really take off (making all other loot obsolete) until PoP, as you can get pretty close to the 125/125 loot of Luclin already. As much as I would love Run 3 and convenient shopping, I think we could live without them if it would get us Luclin.
PS. - I would advocate for reducing the ZEM in zones like Paludal Caverns. Sure, it wouldn't be classic, but it would perpetuate the use of the classic zones we all know and love.
Again, just my thoughts FWIW
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