Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old 06-13-2014, 02:41 PM
hivemind hivemind is offline
Kobold


Join Date: May 2014
Posts: 161
Default

Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Pretty sure joust backstab worked because the client got confused about the rogue not being behind and facing the target.

Kind of the same way it gets confused about casters stopping and casting spells, it takes an extra half second for the server to register where the player character is in the world.

Both were bugs but Verant/Sony never got around to ever fixing it.
This. It is in no way classic for melee to be able to hit players with auto or special attacks while not facing the target. Joust backstab worked in classic if you could time the backstab perfectly while running through the player. Eh... but I never played a rogue during classic, and I was playing on 56k anyway... so my perception of jousting in general during that time is a bit odd.

Nearly positive you should not be able to freely auto attack players that are standing directly behind you. Not during classic, not during now... shit is buggy as hell. Gives melee a huge advantage, especially when coupled with the seemingly massive melee attack range of players.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:53 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.