![]() |
|
#131
|
|||
|
While BFG may look cool or have a cool proc. It's damage absolutely blows.
Windstriker stays the best bow through Velious. The Sleeper's Tomb Bows and AoW bow are better, but it will be awhile before those become available.
__________________
| ||
|
|
|||
|
#132
|
||||
|
Quote:
| |||
|
|
||||
|
#133
|
|||
|
How does it function in the Primary slot as a bow exactly? I don't remember being around many people with them during Velious.
__________________
| ||
|
|
|||
|
#134
|
||||
|
Quote:
| |||
|
|
||||
|
#135
|
|||
|
AND gets boosted by TS, naturally.
__________________
The Ancient Ranger
Awake again. | ||
|
|
|||
|
#136
|
|||
|
Interdasting. Didn't know it was functional in the main hand. I see why they took it out now.
__________________
| ||
|
|
|||
|
#137
|
||||
|
Quote:
Also sorry for derailing this thread, as a ranger main from live rangers are the tits.
__________________
Pint
| |||
|
Last edited by Pint; 06-10-2014 at 02:57 PM..
|
|
|||
|
#138
|
||||
|
Quote:
| |||
|
|
||||
|
#139
|
||||
|
Quote:
I had a duel epic one on live, probably got the epics in the Velious expansion, I don't remember, long time ago, and it was a killing machine solo. Not a fast killing machine, but it got the job done. Snare is a GOOD thing, it makes some stuff happen that you can only do on a few classes. But with snare and their bow, if you know how to play one, you hardly get hit over 40% of the fight. And you will kiss their butts to track for you in Velious. | |||
|
Last edited by webrunner5; 06-11-2014 at 10:40 AM..
|
|
|||
|
#140
|
|||
|
I dunno if any1 has written this, or if the server admins have done something funky with the AC algorithms, but the way AC worked for the longest time is based on the type and class.
You take total ac, and then depending on your class only a certain percentage of it actually counts. Warriors get 90% effectiveness other plate is 75% or 80% chain 50% leather 25% cloth 10% so a warrior with 1000 AC effectively has 900 AC, where a wizard with 1000 AC effectively has 100, and a Ranger's 1000 AC would only be 500 the only thing that is counted as "Hard AC" meaning it has 100% effectiveness are certain buffs and shields. This allows Pallies and SK's to have a nice boost because they use shields, and most priest classes can as well to help if they are bad at dealing with heal agro. Like I said in the beginning tho, this was how Sony did AC for the first years, leading up well past PoP. It has been changed at some point on live servers as avoidance tanking is almost more important then AC, and I'm not positive when they made the swap - whether before or after titanium. | ||
|
|
|||
![]() |
|
|