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#111
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#113
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Last edited by Nirgon; 06-04-2014 at 12:19 PM..
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#114
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I didn't read any of this thread so now I will share my opinion.
Wizards suck because their utility functions are redundant and they provide no other benefit except for damage. Wizards get better when casters can actually increase their potency. Melee classes benefit from haste, fungi tunics, better weapons - all of them increase their damage. Caster classes cannot increase their DPS at all. It's static between levels. The only thing you can increase is your mana pool - which is really just a statement of 'I can get X amount of nukes from full'. In a sustained situation where you're never full mana, your mana pool actually means nothing. Mana regen is static, it does not scale with how much you have, so it really benefits you nothing. This is the reason enchanters can sacrifice int for CHA - we really lose nothing, however CHA increases our potency as an enchanter due to increased charm times. Enchanters also charm, which means our potency scales with level. Necros can fear, feign death, have a pet, steal life (self heal) - this makes them more powerful. These are class abilities, though, and can't be buffed. Same with mage. A mage is a wizard in this era that has a pet. The game is completely broken for the wizard in specifics. To play one, you need to want their specific utility functions - ports, ae snare, ae dmg, and large nukes. A naked 60 wizard is just as good as a fully robed 60 wizard.
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | ||
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#115
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#116
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__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | |||
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#117
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"Oh no we overpulled we must have a burst nuker to survive" Where's your CC? If he sucks or is dead, the wizard's burst will most likely not save you. Many other classes are far, far better options in this instance. Even at full mana dump, a wizard isn't outputting more than ~7500/8000 damage. Go look at the hp levels for any of the major mobs in Seb, and also factor in that after a wizard mana dumps, you're out any DPS for 5-8 minutes. Evac? Druids have that, spot heals, and their nukes are almost as efficient. If all a wizard is good at doing is barely surviving when your group is failing, I think you've made my argument for me. Stuns? Horribly aggro-prone and subject to resists in an end-level dungeon, even with Concussion. Might as well have a second chanter or Paladin if that's what you're after. There's no argument for a wizard in a traditional xp group (see my original statement regarding PBAoE) other than there's no one better or you know the person and you know they won't screw up and cause a wipe. "Knowing your class" doesn't help when your class simply cannot fit the role you're trying to put them in as well as any other class. | |||
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#118
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These wizard threads are all the same.
1. Some noob complains that either a) they feel underpowered as a wizard or b) they were told wizards suck or c) they were denied a group by a bunch of classists 2. Next, High-Level-Wizard X chimes in and points out, correctly, that Wizards are one of the best raid classes between ports and lures and can actually level pretty easily with quad kiting and chardok aoe; they just suck in XP groups. 3. Then Bad-Mathematician-Y takes tremendous offense at these comments, and claims how he knows the One True Way to play a wizard in xp groups to make them effective 4. Enchanter Z points out that Y is actually just playing a really gimp enchanter, and that an enchanter who doesn't charm can bring stuns, roots, 20 dps with tap-fueled nukes, and also massively powerful buff spells. And a charming enchanter is worth about 5 wizards. At this point the thread will cycle through 1-4 for a random period of time.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#119
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#120
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Might have to bring an end game wizard and rogue to seb crypt and run a parse for science.
Appears also that the bane lines in Velious don't require belly cast (on live my lures did, banes didn't) which is great for dropping 1-2 between AoE's and jumping back behind the wall. Between that and the epic on ToV fights, you'd never need heals from aoe damage. The defense rests. | ||
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Last edited by Nirgon; 06-04-2014 at 05:02 PM..
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