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  #151  
Old 05-31-2014, 03:40 PM
mikemandella mikemandella is offline
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Originally Posted by Zereh [You must be logged in to view images. Log in or Register.]
I'm pretty confident that whatever contrived restraints you try to place on the "top guild" that top guild will figure out a way to remain exactly where they've always been.
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  #152  
Old 05-31-2014, 03:44 PM
hivemind hivemind is offline
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Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
ITT: Nihilum members still arguing that variance will do nothing to change the course of the server. They are too convinced that regardless of whatever changes the staff will implement, Nihilum will come out on top. Not even going to quote people this time since I would literally have to quote half the people in the thread.

Forgive me, for I have quoted.


Quote:
Originally Posted by Zereh [You must be logged in to view images. Log in or Register.]
I'm pretty confident that whatever contrived restraints you try to place on the "top guild" that top guild will figure out a way to remain exactly where they've always been.
  #153  
Old 05-31-2014, 03:46 PM
hivemind hivemind is offline
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Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
ITT: Nihilum members still arguing that variance will do nothing to change the course of the server. They are too convinced that regardless of whatever changes the staff will implement, Nihilum will come out on top. Not even going to quote people this time since I would literally have to quote half the people in the thread.
Forgive me, for I have quoted:

Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
I don't honestly think it will create more competition on any realistic level. Azrael will have a second-wind, certainly, but Nihilum will still get the same amount they get now.
  #154  
Old 05-31-2014, 03:47 PM
hivemind hivemind is offline
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Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
ITT: Nihilum members still arguing that variance will do nothing to change the course of the server. They are too convinced that regardless of whatever changes the staff will implement, Nihilum will come out on top. Not even going to quote people this time since I would literally have to quote half the people in the thread.
Forgive me, for I have quoted:

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Variance doesn't help small guilds thrive. Variance just feeds into zergs even more. It's great for me because I'll be able to stockpile dkp during work AFK at spawns on tracker alts or scout alts, but it's terrible for everyone else.
  #155  
Old 05-31-2014, 03:48 PM
heartbrand heartbrand is offline
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If you want there to be multiple guilds, then people need to feel as though they can advance their characters in a meaningful way in one of the smaller guilds. Variance won't allow them to do so. Smaller guilds tend to be more casual, and I can't imagine 20 people sitting at Trakanon for twelve hours uncontested waiting for it to pop. Variance, if you knew how it works, will result in people just poopsocking the mobs whose windows are open for bonus dkp.

Where is this magical pvp coming from? You're going to kill some level 10 ranger hidden in a corner in seb or something? You gonna kill the level 1 ranger in VP behind 100 mobs who logs in for 30 seconds? Sounds like amazing pvp.

Sim Repops allow small guilds to thrive and snipe targets, progress their characters, and then cuts down on the desire of everyone to join one guild. Alliances form, tons of pvp, etc. It ain't rocket science and it's classic, what a shock. I kind of hope they do put variance in tho, so that five azrael can sit at talendor for twenty hours for a shot at a selo drum only to be steam rolled within ten minutes by 50 brave dukesmen logging on their talendor alts within moments of the bat phone.
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  #156  
Old 05-31-2014, 03:50 PM
hivemind hivemind is offline
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Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
ITT: Nihilum members still arguing that variance will do nothing to change the course of the server. They are too convinced that regardless of whatever changes the staff will implement, Nihilum will come out on top. Not even going to quote people this time since I would literally have to quote half the people in the thread.
Forgive me, for I have quoted (a seemingly extremely bitter ex-Azrael):

Quote:
Originally Posted by Quiet [You must be logged in to view images. Log in or Register.]
Variance caters to the more dedicated guild. The guild willing to sit on a spawn throughout its entire window.

Of the 2 guilds on the server, does anyone actually believe that Azrael has the dedicated base of players who will log on and sit on a spawn and not leave for hours on end, do they even have enough players to do that?

Nothing that can be done now for Azrael except hope for lower end targets in velious or win via training / shady tactics. Because when Velious drops and Nihilum is rolling 80-100 + with alts at the ready, they will be able to easily split raid the lower end stuff and steam roll ToV, creating a gear gap so big that it will be like the old days of Tallon Zek when a 3-6 pandemonium members could wreck 2 groups of anyone else.
  #157  
Old 05-31-2014, 03:52 PM
hivemind hivemind is offline
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Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
ITT: Nihilum members still arguing that variance will do nothing to change the course of the server. They are too convinced that regardless of whatever changes the staff will implement, Nihilum will come out on top. Not even going to quote people this time since I would literally have to quote half the people in the thread.
Forgive me, for I have quoted:

Quote:
Originally Posted by Telron [You must be logged in to view images. Log in or Register.]
Why add unnecessary time sinks to a game that already makes you grind for everything else? Seriously... Do you really think Azrael is going to be the ones to come up on variance mobs?? They already are 90% offline 6 days a week lol i'm sure just the thing that will get them back in the game is a day of poop-socking.
  #158  
Old 05-31-2014, 03:53 PM
Mac Drettj Mac Drettj is offline
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The only way variance helps a small guild is if someone in that small guild has a Private Tunnel army of 5-10 bots at every spot

Jahfeel?

Hope hivenerd quotes this in his octaragepost
  #159  
Old 05-31-2014, 03:54 PM
heartbrand heartbrand is offline
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Variance basically destroys azraels one so called advantage, pvp, by turning the game into a contest of who can mobilize faster and better. A contest nihilum will win the vast majority of the time. You guys think you're going to see Trakanon on track and suddenly sneak 25 azrael there who answer the bat phone without 50 dukesmen logging on for triple dkp bonus? Holy fuck you people are dumb. Variance is great for me because it's far easier for me to log on for five minutes multiple times a week for a mob at a time than it is for an entire fucking day on the weekend, and yet I still think it's dumb as fuck.

Having said that, there are intriguing completely custom ways you could go which I believe would fix a lot of issues, but will never happen, such as staggered Repops with global text an hour before they pop. You get complete unknown variance but global text so no poopsocking. Gives you something to fight over every day. Shrug.
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  #160  
Old 05-31-2014, 03:54 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Mac Drettj [You must be logged in to view images. Log in or Register.]
The only way variance helps a small guild is if someone in that small guild has a Private Tunnel army of 5-10 bots at every spot

Jahfeel?

Hope hivenerd quotes this in his octaragepost
You talkin shit on the coach?
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