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#1
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![]() You guys arent perfect in the game mechanics choices you make, but sometimes we lose sight that if we didnt have red99 we wouldnt be somewhat reliving our Rallos/EQ pvp days, so im grateful for that.
Hopefully we can wipe the slate clean and start off anew respectfully and have some back and forth communication on what needs to be done for server to be thriving. I think right now things are lookin pretty good. | ||
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#2
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![]() Pity reply
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#3
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![]() A lot of qualifiers in this "thank you"
I'm detecting a lack of sincerity...
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#4
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![]() Quote:
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#5
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![]() Since grouping is becoming the prefered method of leveling as it was on Live, is there any chance we can get the PVE dot nerfs removed? Shamans and druids should be able to sow and snare kite respectively, not have to root rot or lose 1/3 of their dmg. Necros are the quintessential solo class, and snare kiting is how they can kill almost anything even con or below.
I have a necro on Live that is lvl 95 with 6k+aa that is over 90% soloed and I didn't fear kite one single time on him, just snare kiting or root rotting in confined areas. I was lvl 78 with 896AA the first time I joined a group with another person. The only reason a necro should ever need to group is to make a hell level less boring, not because it is better xp. A rare group might be better, but that is an abnormality not the rule of thumb.
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Cidisius - 60 Shaman (Max Alchemy) Neefin - 60 Druid Yawgmoth - 60 Necromancer (184 Research) Colt - 56 Magician (184 Research) Hannibal - 55 Monk Urza - 53 Wizard (175 Research) Dealer - 47 Enchanter (250 Jewelcrafting, 165 Research) | ||
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