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  #31  
Old 05-11-2014, 07:59 PM
FaithlessKR FaithlessKR is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
who? where?

p sure i've seen alecta say they didn't want to try and implement something like that
I've also seen dev/image working on anti-plugging fixes in the past. But the closest Image got was if you had been in pvp combat within a certain amount of time and hit a zoneline, it would pop you to the safe point in the zone instead.

Which would end up in a bunch of retardedness in all honesty.
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  #32  
Old 05-11-2014, 10:24 PM
Rystar Rystar is offline
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One of the previous emu servers anti plug code would pop you on otherside of zone for a set time so if you plugged you could still be killed. I hope that gets implemented, plugging is part of EQ but would like to see it removed honestly.

Also to the guy who asked about plugging, it's when you kill your client while zoning (task manager ect..). When done right you don't pop up on the otherside of the zone until you relog.
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