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  #371  
Old 05-08-2014, 11:44 AM
forcebarb1 forcebarb1 is offline
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  #372  
Old 05-08-2014, 03:12 PM
Telin Telin is offline
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Just make sure inside your directory you have the latest versions of spellsnew.edd, spellsnew.eff and the SpellEffects folder. There aren't too many things other than that that can be wrong. Make sure your settings don't have them turned off.
  #373  
Old 05-08-2014, 05:41 PM
rafaone rafaone is offline
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Telin is there any news on the spell casting on yourself / others casting on you particles to be visible on 1st person view?
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  #374  
Old 05-08-2014, 06:14 PM
Telin Telin is offline
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Not yet, I could use a more experienced person who's done some reverse engineering with this game and is passionate about spell effects.
  #375  
Old 05-12-2014, 01:04 AM
Telin Telin is offline
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Default Classic Changes in Recent Update

Mesmerize target effect. Classic was a little less intense.
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Root hand effects are no longer a dense stream and look more interesting in motion.
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Fire hand effects are a long stream of one fire particle like classic.
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Last edited by Telin; 05-12-2014 at 01:06 AM..
  #376  
Old 05-16-2014, 02:27 AM
azxten azxten is offline
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Ballin..

Edit:

Interesting, no particle effects in first person? Hadn't noticed that, let me see if I can do anything.. I'll probably get to this next year sometime so don't get your hopes up but its in the pipe.
  #377  
Old 05-16-2014, 02:36 PM
iruinedyourday iruinedyourday is offline
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dude, thanks so much for putting in the work! so awesome.[You must be logged in to view images. Log in or Register.]
  #378  
Old 05-17-2014, 10:23 AM
Telin Telin is offline
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Thank you!

I posted a video of healing with changes since the last in-game patch.

http://youtu.be/PHRPseuLgjI
  #379  
Old 05-18-2014, 02:01 PM
Trax Trax is offline
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Telin, once again you've done some of the best work this server has seen to date.
  #380  
Old 05-19-2014, 09:30 PM
Telin Telin is offline
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Quote:
Originally Posted by Trax [You must be logged in to view images. Log in or Register.]
Telin, once again you've done some of the best work this server has seen to date.
Thanks!

Also, wanted to share some exciting news (at least for me). It's just a clue into the fact that I think it'll be possible to align hand particles to the bones again. Using Zaela's weapon editor, I was able to easily change the emitter attachment to the bone. I used the monk epic and changed the particles to healing. It resulted with a classic motion of the hand particles. If I waved, danced, or did the casting animation, the particles flowed outward while maintaining a constant alignment with the arm.

It's hard to tell in a screenshot, but this is the effect. Notice the particles flowed up above the head with the hand and are not all fixed in one direction. If I did ever get this to work on spells, it would require some editing to make them look perfect.

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