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#1
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Quote:
Basically, you have to cast bond on just about anything, ignite is far better for a decent kite, and even seafuries really don't require stacking Bond/Ignite/Cascading. If you're stacking all 3 of those, what would the druid do besides bind in OOT and gate out to sell your loot? [You must be logged in to view images. Log in or Register.] And if we're talking pre-49 (and we probably should), druid snares stack up a lot better vs. Dooming.. And BoilBlood fares well vs. Dooming, too. /shrug. In general you're 100% right for soloing, but it just seems like a big waste to be snaring as the necro in a druid duo. | |||
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#2
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Yeah only the highest spell will take effect.
Though, I thought that if you rooted a target, it automatically dispels the snare on the target. At least that's what happened in classic. | ||
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#3
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Quote:
__________________
Strohbert Strongfoot 50 Druid
<Transcendence> Project 1999 Formerly Berton Strongheart 65 Paladin <Legacy of Steel> The Nameless | |||
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#4
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Vague as to whether or not this was considered a bug. I think the root overriding snare is a good thing. Maybe the Devs will notice and change it. | |||
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Last edited by yaeger; 09-18-2010 at 08:11 PM..
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#6
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Well, a couple of reasons:
1) It's classic. 2) It adds a level of complexity that defines the solo and group game. Stacking movement debuffs is redundant and it adds too much of a safety barrier. | ||
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#7
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However, if they ever modify (as they eventually did on live) dots to doing full damage only if a mob is rooted/feared, I would definitely want to be able to root+snare. | |||
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