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  #1  
Old 09-18-2010, 11:04 AM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
the darkness line is pretty efficient and puts out great dps. a good necro will also always time their snares so the short duration isn't really much of an issue.

cascading darkness is 72dmg a tick for 1.36m and 1152 total damage with a 60% snare. all of that for only 300 mana :P
Anything you are kiting long enough to make Cascade run it's full course is probably better suited (and less resisted) w/ an ignite and bond.

Basically, you have to cast bond on just about anything, ignite is far better for a decent kite, and even seafuries really don't require stacking Bond/Ignite/Cascading. If you're stacking all 3 of those, what would the druid do besides bind in OOT and gate out to sell your loot? [You must be logged in to view images. Log in or Register.]

And if we're talking pre-49 (and we probably should), druid snares stack up a lot better vs. Dooming.. And BoilBlood fares well vs. Dooming, too. /shrug.

In general you're 100% right for soloing, but it just seems like a big waste to be snaring as the necro in a druid duo.
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  #2  
Old 09-18-2010, 12:05 PM
yaeger yaeger is offline
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Yeah only the highest spell will take effect.

Though, I thought that if you rooted a target, it automatically dispels the snare on the target. At least that's what happened in classic.
  #3  
Old 09-18-2010, 03:28 PM
stroh68 stroh68 is offline
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
Though, I thought that if you rooted a target, it automatically dispels the snare on the target. At least that's what happened in classic.
I didn't start my druid on live until Kunark, but as I remember root never overwrote snare, and it certainly doesn't on P99. Now root/snare/treeform/Spirit of Cheetah would all overwrite SoW on live, they do not overwrite here though.
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  #4  
Old 09-18-2010, 08:05 PM
yaeger yaeger is offline
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Quote:
Originally Posted by Patch Notes
------------------------------
January 9, 2001 3:00 am
------------------------------

*Root and Snare*

Root-type spells and "snare" type spells now use a separate spell
effect.

Previously, "Root" spells would overwrite any snare effect upon the
target. When the root would wear off, the target began moving at full
speed. With this change, when root wears off, snare will still be in
effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman's Boots
effects. It also allowed us to correct a long-standing bug that was
allowing bards to cancel root on themselves by playing Selo's
Accelerando if Selo's was in effect at the time that the bard was
rooted. As mentioned in a previous patch where the first part of this
bug was fixed, this was not the intended effect.
I was curious so I did some digging. Classic through Velious root did nullify movement effects such as SoW and snare.

Vague as to whether or not this was considered a bug. I think the root overriding snare is a good thing. Maybe the Devs will notice and change it.
Last edited by yaeger; 09-18-2010 at 08:11 PM..
  #5  
Old 09-18-2010, 09:06 PM
Messianic Messianic is offline
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
I think the root overriding snare is a good thing.
Why?
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #6  
Old 09-18-2010, 09:29 PM
yaeger yaeger is offline
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Well, a couple of reasons:

1) It's classic.

2) It adds a level of complexity that defines the solo and group game. Stacking movement debuffs is redundant and it adds too much of a safety barrier.
  #7  
Old 09-19-2010, 08:53 AM
Messianic Messianic is offline
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
Well, a couple of reasons:

1) It's classic.

2) It adds a level of complexity that defines the solo and group game. Stacking movement debuffs is redundant and it adds too much of a safety barrier.
I'd argue root is a different class of movement debuff altogether...Sure, it makes it harder if you can't snare+root, but I don't want to make it harder...

However, if they ever modify (as they eventually did on live) dots to doing full damage only if a mob is rooted/feared, I would definitely want to be able to root+snare.
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Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
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