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  #1  
Old 05-07-2014, 08:58 PM
LostCause LostCause is offline
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CH is 10k for players right now... try healing a charmed pet in fear that has over 10k hp it only heals 10k health.
  #2  
Old 05-16-2014, 06:33 AM
Alunova Alunova is offline
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This relates to NPC complete heal only, in classic as I remember, complete heal was exactly that in most situations. PCs had less than 10k hps and NPCs got filled to full. There was a nerf to player CH to prevent healing charmed NPCs to full at some point, and another to cap it at 7500 much later when players were able to surpass that number with max hps.

There is very little true classic evidence since the name of the spell matched the effect. It was not an 80% heal or an almost complete heal until Luclin. It filled NPC's up to 100%.

This wasn't very noticeable until Velious since the max HP on NPCs was 32000.
Last edited by Alunova; 05-16-2014 at 06:42 AM..
  #3  
Old 05-16-2014, 12:52 PM
Nirgon Nirgon is offline
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Ya all complete heals before it got changed would heal infinitely.

I think people wondering where the CH is coming from can't see the "completely healed" message when another NPC casts it through a wall or just in general. We had rock golems in the hole getting CH'd and I didn't even see a spell effect or heal message on the mob.
  #4  
Old 05-05-2014, 03:51 AM
Socratic Socratic is offline
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No the bug is in the amount that the heal is landing for. Overking has always cast CH, and when it lands it goes up a good amount of hp, but never all the way back to 100%. Complete Heal has always had a cap. Currently for NPCs it doesn't (or it's so high it effectively doesn't).
Last edited by Socratic; 05-05-2014 at 03:53 AM..
  #5  
Old 05-05-2014, 11:28 AM
nilbog nilbog is offline
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Quote:
Originally Posted by Socratic [You must be logged in to view images. Log in or Register.]
No the bug is in the amount that the heal is landing for. Overking has always cast CH, and when it lands it goes up a good amount of hp, but never all the way back to 100%. Complete Heal has always had a cap. Currently for NPCs it doesn't (or it's so high it effectively doesn't).
This was a recent change for npcs that cheal. Vox, for example, wouldn't CH until she was below 50%, which would take her to full life. so, 32/2, that's at least a 16k heal.

That can be discussed more, but the most evident bug here is that the spell is being referred to as unknown. That is fixed as soon as there is a spells_us.txt update.
  #6  
Old 05-05-2014, 01:43 PM
Socratic Socratic is offline
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I can't speak to Vox, as I don't know a ton about that encounter, but as someone who has farmed near triple digits worth of Overking I can say that a heal landing when he is sub30% HP has never taken him to 100%, and it does now.

He has been spamming CH after 40% for long that I've been around this server, and we've had many heals land. This isn't normal.

If you guys changed CH to be a true CH and not have a hp cap then that's fine, but it isn't clear that's what you're saying. Your post sounds more like you think it's still healing for what it used to, but that the mobs are healing earlier, and that's simply not the case.
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