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  #61  
Old 04-30-2014, 10:46 PM
kaev kaev is offline
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This:

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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Let's be honest: EQ has crap mechanics. Class balance is horrible and raiding isn't particular challenging. There are so many things that could be fixed that it would take me pages to write them all down. Some of the more egregious ones:
  • Debuff/CC spells costing 1/5 the mana that they should
  • Paladins and SKs being worthless raid tanks without discs (and having XP penalties on top of them)
  • Itemization being so bad that AC caps became the primary means of class balance
  • FD mechanics are completely moronic in pretty much every way. Fun for sure, in some ways, but just mind bogglingly silly when you think about them.
  • Summoning mobs. Whoever thought up that needs to be slapped with a seabass

What made EQ awesome is and was a) the huge lore and size of the world and b) the deliberate crippling of solo classes (well, most of them).
also:

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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
No recharging, no MQ'ing
and:

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Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Remove complete heal and completely re-tune the game without it.
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  #62  
Old 04-30-2014, 11:29 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Oh and Death Touch aka the single lamest mechanic ever.
Here, bring extra players because the boss will take one every 45seconds. Didn't show up past classic era, and for a good reason (sans that retarded snake in ssra).
I agree actually. Better give Boss a special DoT which will kill the player in say 18 seconds unless player does something special to prevent it.
Boss agro mechanics could also use some variety and ingenuity. Boss that memblurs himself every so often. Boss that switches targets.

EQ2 actually had fun mechanics where mob could taunt a player - your targeting would switch from say cleric mob to a warrior mob, and become locked for like 10 seconds, preventing you concentrating on killing the cleric.
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #63  
Old 05-01-2014, 12:13 AM
Tarbos Tarbos is offline
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Shm and Dru rezzes. I played a Clr on live for 10 years. One of the best days was when those suckers got rezz...finally someone else could come to the rescue of soloing dead guildmates who died at the end of the world.

Do not stop with Velious. I would not say I particularly liked Luclin, the raids were mostly endurance tests than anything else but stagnation is never good.
  #64  
Old 05-01-2014, 11:47 PM
Buellen Buellen is offline
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of the top me head

1. REmoved the Halving part of damage calculation for bows. I remember when it was done accidently ranger where like hot dam !!! but i also enjoyed on a war and paladin i had at that time.

2. So what if ranger kites a mob let them crit mobs like if they are rooted and facing away. let other bow user gain this ability at set skill level probably different for every class that can use a bow.

3. Ranger should crit with bow from level 1. other bow using classes gain this abilty with increased skill levels.

4. Crafting of arrows that do different function stun , dots , snare. said arrows would only be usable when mob at set distance .

5. allow bows to do 2hblunt damage based on the qualty of the bow
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  #65  
Old 05-02-2014, 12:29 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Mobs would memblur and forget feigned characters in, say, 1minute?, if you stay FDd.

You know because having to shut the game and restart every time to reset them is kind of all sorts of absolutely bananas retarded.
This! Why pathing mobs don't reset after a certain amount of time is absolutely absurd to me.


Also, I would do away with casting mobs continuing their casts after a character feigns. Or, at the very least do away with it breaking your FD. Although I suppose this would make monks entirely too powerful.
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  #66  
Old 05-02-2014, 01:21 PM
Stonecrush Stonecrush is offline
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sounds like a lot of ideas stemming from WoW designs and what Live already has...

Maybe someone here should make another emu server and see how it works out?

To the OP. I wouldn't change a thing. I feel a lot of the content requires the dynamics of most of the classes depending on what you are doing.

I did see a lot of the nerf bats flying or the "I want everything" for my class. Just learn the class, learn the limits and accept the difficulties. This game is based off no forgiveness and punishment for mistakes. Like that dominatrix you always wanted...

P1999 EQ dominates so many games I've played in the past. From Live, EQ2, WoW (Yuck), Vanguard (moment of silence). Age of Conan... hah.

Other games I won't mention because of limited play time or relevance.

The current design of EQ is at its core perfect to me. When the exploits that become abused, that's where the problems start. Unfortunately you cannot control someone finding exploits on content they've already played. Live with it, roll into your own world, get into your community of friends, try some content with actual risks and enjoy what the classes have to offer.

The last thing I'll add. I see a lot of comments for change that could be solved for 14 bucks and a live account. /salute. Back to the grind.
Last edited by Stonecrush; 05-02-2014 at 01:23 PM..
  #67  
Old 05-02-2014, 01:27 PM
sox7d sox7d is offline
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Quote:
Originally Posted by Stonecrush [You must be logged in to view images. Log in or Register.]
sounds like a lot of ideas stemming from WoW designs and what Live already has...

Maybe someone here should make another emu server and see how it works out?

To the OP. I wouldn't change a thing. I feel a lot of the content requires the dynamics of most of the classes depending on what you are doing.

I did see a lot of the nerf bats flying or the "I want everything" for my class. Just learn the class, learn the limits and accept the difficulties. This game is based off no forgiveness and punishment for mistakes. Like that dominatrix you always wanted...

P1999 EQ dominates so many games I've played in the past. From Live, EQ2, WoW (Yuck), Vanguard (moment of silence). Age of Conan... hah.

Other games I won't mention because of limited play time or relevance.

The current design of EQ is at its core perfect to me. When the exploits that become abused, that's where the problems start. Unfortunately you cannot control someone finding exploits on content they've already played. Live with it, roll into your own world, get into your community of friends, try some content with actual risks and enjoy what the classes have to offer.

The last thing I'll add. I see a lot of comments for change that could be solved for 14 bucks and a live account. /salute. Back to the grind.
This server is like 1/4 nostalgia, 1/4 masochism and 1/2 fun. SoD meets those requirements, but it's missing some of the nostalgia and masochism.
  #68  
Old 05-02-2014, 02:32 PM
Hamahakki Hamahakki is offline
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A Spell Power mechanic so DPS casters can actually scale instead of just getting bigger mana pools
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  #69  
Old 05-02-2014, 02:54 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Oh and Death Touch aka the single lamest mechanic ever.
Here, bring extra players because the boss will take one every 45seconds. Didn't show up past classic era, and for a good reason (sans that retarded snake in ssra).
Both Cursed and Shei Vinitras in Akhevans ruins had that effect.

However the Cursed one you could circumvent via using bard DA to pull and killing it in 2 minutes which was the recharge iirc which was doable with a good sized raid.

Shei was easily the best event mechanics wise from Luclin era. Even with that. Death adds to punish zerging, adds to CC for enchanters, mana drain aura in room so placement was key, adds to kite/offtank for knights, DT forced tank switch... It was an awesome event. Rampage which crushed if you didn't keep up your paladin RT... Luclin, so hot right now, Luclin.

Planar DTs are dumb though, I agree.

Keeper of Souls is up top for dumb mechanic award. Kill a mob and wait 70minutes, so stupid. The zone was designed to be done linearly. Without hax pulling between islands, waiting for him to spawn was very stupid.
  #70  
Old 05-03-2014, 11:10 PM
Zuranthium Zuranthium is offline
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Combat system needs a total revamp. Melee are mind-numbingly boring, "healing" is horrendously basic (and restricted to Clerics only for much of the game), and ranged damage is far less interesting than it should be. The one thing classic Everquest does have going for it is crowd control; that aspect should be even more refined to increase skill level and constant interaction.

Each class should be able to specialize in very different ways so that there is far more diversity.

Long-duration buffs (other than for travel) should be removed. Short-duration buffs that require actual thought in-combat should be there instead. "Buffing" in general is not even needed very much at all; it's simply a static increase in some manner. Other types of effects lead to much more interesting gameplay.

AI of PvE encounters should be improved, although that's a somewhat different and more difficult beast to tackle. Still, it needs to happen.

Health and energy ("mana" and "stamina" combined into one thing) regeneration should be increased. Downtime should still be necessary, but not to the insane lengths that were in Classic EQ. This would allow for a much wider range of group setups, which also deepens gameplay because most group setups would be unique, and you would be constantly figuring out how to maximize your skillsets while playing together.

A forward-thinking meld of Classic EQ and Guild Wars 1, implemented with unique and visionary style, is what I'm looking for. That would be the best game ever.
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