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#51
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From what I recall RZ had item loot until they added Shadowrest, but there was a bug where you could still kill people who were LD and loot an item (so the item loot code was actually still there). I found a Sony thread about it: https://forums.station.sony.com/eq/i...eements.97489/
I also found a few old screenshots, anyone else have any? http://web.archive.org/web/200203221...on=view&id=167 [You must be logged in to view images. Log in or Register.] http://web.archive.org/web/200207120...on=view&id=750 [You must be logged in to view images. Log in or Register.] http://web.archive.org/web/200207170...n=view&id=1012 [You must be logged in to view images. Log in or Register.] | ||
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#52
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item loot on server where people go LD so easily ? ESP euro players , bad idea
item loot where the spread between new players and old players is so HUGE, new players would get even more raped by lack of good no drop item loot where pvp resist code allows for much greater spell damage than live, which I actually agree with, casters were useless on live after mid kunark. this fix would only help out the casual pvp griefer that logs in once a month with his ultra twink to steal one item every 3 months and then act likes its a hardcore experience Rallos zek was a joke, the rarity in which a decent item was looted, was just a bag quest, no drop, naked caster waste of time. | ||
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#53
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Quote:
Have you forgotten you're talking to people who actually think they're going to loot Fungi tunics every day? | |||
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#54
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Not every day. But one time being enough to run off some ragebringer scum.
Currently this works but some "BUG" prevents looting a single non primary/secondary/range/no drop/duplicate lore: [You must be logged in to view images. Log in or Register.] So. Close. 4 level range and I hear good things about the 4 level range with root working much closer to correctly. RZ had item loot from day 1 until the first day of Luclin at least... which makes it entirely appropriate for a classic pvp server on our time line. Save the no item loot for the teams server. Right now a lvl 49-55 guild could pretty easily gear up in fear/hate(/sky?? if u gud?) without getting their skulls crushed and then level up in a full suit of no drop pretty freaking easily and defend themselves/have fun before going to the bigger asperger flare up incuding dragons. Pras the fucking Emperor. For his return is classic. | ||
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Last edited by Nirgon; 04-28-2014 at 04:49 PM..
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#55
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Deleveled ragebringer twinks totally need that fungi tunic to kill people.
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#56
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I like the idea of item loot, risk vs reward, etc etc. But item loot just never really fit with EQ's style. Items in EQ aren't usually some vendor/tradeskill item you can just go rebuy when you lose it. VZ and TZ had it and voted so hard against it they dropped from both servers. RZ kept it but if you were a "pker" you were shunned and people used that system to protect their items (and super blue other than the pk guilds) I think the only thing that kept item loot viable on RZ was that blue culture.
Forget that you have 10 level 60 alts here and can farm anything in a couple hours. When your main is level 30s (more like your average classic EQer) and you worked your ass off for some Temple quest armor you camped for a couple days and then you go LD, are low on health, have to go do a quick afk, etc. and some naked caster ganks you and takes it, laughs as he destroys it since he doesn't even need or want it you're probably its gonna turn lots of people away. | ||
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#57
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I heard these complaints about 4 level range PvP.
Just more people who want to make sure previous time invested keeps others off the box and their sense of "power" intact. I'd sure be sad if I spent 200 days /played and was terrible at the game and a group of people took one of the hundred Trak BPs in my guild bank off me. Why should they be able to kill my much better geared character and benefit? That's insane. Especially if I dropped good American bloomins on it. It's classic and it's fun if your 7resist all ring isn't your life. People will PvP in planar with resist gear, no big D. Some will just PvP in all no drop until they learn or if they are solo in a very dangerous area. Funny you should say they need fungi to kill people sarcastically... I've seen a Mrbig corpse or two in my time with the fungi still on it. (It also frees PvP from being some watered down WoW bull shit) | ||
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Last edited by Nirgon; 04-29-2014 at 01:20 PM..
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#58
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TLDR
but I can say im for item loot as long as its not ALL lootable... how about u can pick 1 item from my bag and 1 item from my gear or something that sounds reasonable or else i think people would just go around naked or half naked with temp gear | ||
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#59
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Item loot is just a single item. If you clicked on an item that was no drop or a bag, the game counted that as your "1 item" and didn't let you loot it. IE you done messed up.
I fondly remember item looting a sweet magic staff on my 6 high elf Mage from some stupid gnome on VZ. I did find the whole BagQuest stupid. If you're about to die you could just bag shit and they couldn't win it. As far as I'm concerned one you are engaged in PvP combat you shouldn't be able to unequip anything. Doesn't make much sense while running away from a ranger to go "shit I'll take off my robe and put on this different robe". But it's a fantasy game so meh. Guess it's classic.
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#60
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I remember a mechanic in EQ2 maybe? or could have been dif pvp game where it locked your items if you removed one while in pvp.
there was like a cool down of maybe 2-3 min before you could remove a second item if you were engaged in pvp. nearly impossible to code here tho without encounter locking heh so pretty worthless comment by myself [You must be logged in to view images. Log in or Register.] | ||
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