Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 04-27-2014, 10:36 PM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,079
Default

If you want to pull this, you have really have 2 options.

1) Exploit mobs falling through the wall by Bartender (not recommended but easily reproducable)

2) Park pet at Chef. COTH to Commander/Brogg area then /pet attack. Due to the amount of see invises and inability to become non-kos, pulling is going to be limited to a few classes. Enchanters probably are the most mobile in Sebilis. You can get around the COTH requirement the same way I pull Chardok on Maurice - bind/gate. Then, camp out after the heal.

Even with an empty zone, I don't think it's that great of an AE spot.
__________________
  #12  
Old 04-27-2014, 10:53 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

I am thinking los needs adjusted on spells in indoor zones.

There needs to be some limit on range.

I remember outdoors the end of spell los wasnt needed. Range went further it seemed, but unlimited is rediculous.

Trying to figure out what is more classic behavior.

H
__________________
Haynar <Millennial Snowflake Utopia>
  #13  
Old 04-27-2014, 11:15 PM
Dragonsblood1987 Dragonsblood1987 is offline
Sarnak

Dragonsblood1987's Avatar

Join Date: Jul 2013
Location: MURIKA
Posts: 201
Default

Urgh right as I start getting to seb lvl, i get hit with the threat of aoe groups monopolizing the zone
__________________
"Something something darkness something"-Nietzsche
  #14  
Old 04-27-2014, 11:39 PM
Castigate Castigate is offline
Sarnak


Join Date: Jan 2013
Posts: 292
Default

It seems like this was already possible, and pretty easy.
Just fight/calm down to Commander.
Have your enchanters go calm the path all the way to chef.
COTH all but one back
Have that one charm something and park it, or even just summon his animation if COTH fucks up charm/pet agro
COTH him, have pet attack (or animation get attacked as it tries to follow)
Heal chanter while he's camping
Have him log back in in time to stun.
After the first time you can just run a chanter all the way over since the zone will be clear. Also keep an extra cleric or 5 parked at commander just in case.
__________________
Castigate - 60 Enchanter | Scoops - 60 Wizard | Rougey Rougerson - 52 Rogue | Carmenn - 60 Bard
  #15  
Old 04-27-2014, 11:59 PM
Rellapse40 Rellapse40 is offline
Banned


Join Date: Mar 2014
Posts: 902
Default

We use to AoE Seb a lot back in my day just use two clerics to pull. 1 cleric pulls from ent to commander with his two da's

2nd cleric casts a quick heal to get agro then pops his da's by that time all the casters will be bunched up and the enchanters can start their stuns

looks like people who play these days are just terrible @ the game
  #16  
Old 04-28-2014, 01:07 AM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,079
Default

The Chef to Brogg route will provide the most mobs. You figure you got the 5 at Chef, 3 in the dining room, 5 between the dining room and NG, 6ish at NG, 3 in the cubicle, 3 at the rock, 2 in front of UZO, 3 at the bridge, 7 in the tunnel, 3 in front of Disco, 10ish in Disco, 7 in the hallway and comm1, 3 in the library room, with the potential for 1-6 more mobs pending on roaming or the position of guaranteed roamers aggro.

I still don't think it's worth it over Chardok from an exp perspective. You can get a lot more mobs that have a much higher average level in Chardok. Sebilis might be more lucrative, but Chardok is where the exp is at.
__________________
  #17  
Old 04-28-2014, 09:36 AM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

Two things that mean you can ae seb right now if you want, without any exotic tricks.

1) You don't have to pull all of upper seb in 1 go. You can break it into a couple chunks easily. I mean, you don't really need the full 22 minutes to med, right?

2) You don't have to pull all of the mobs in your chunk in one go. You can send multiple people (i.e. wizards) to bring smaller mini-chunks in, receiving some heals as needed to keep them alive. If you do upper seb in 2 pulls, that's about 60 mobs per pull. If you have 3 wiz, each one needs to grab 20 mobs. If they pull them in in packs of 4-5, the risk of death is minimal and it shouldn't take more than 2-3 minutes to get them all in.

It's completely doable, but it takes more organization and skill. It's not the easy mode ae of chardok where wizards just have to know how to click a couple nuke buttons and the cleric just has to know how to cast a heal and then DA. Everyone in the group has to be competent. Is that asking too much?
  #18  
Old 04-28-2014, 09:42 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I am thinking los needs adjusted on spells in indoor zones.

There needs to be some limit on range.

I remember outdoors the end of spell los wasnt needed. Range went further it seemed, but unlimited is rediculous.

Trying to figure out what is more classic behavior.

H
Didn't outdoor zones never check LoS for beginning and end of casts? You should be able to cast on a mob inside a house in Kithicor without having LoS on them. Same as Unrest.

That is my recollection of outdoorsy zones namely the dungeons like Mistmoore, Unrest and Karnor's. I'll look into this more but I could've sworn that's how it worked.
  #19  
Old 04-28-2014, 10:27 AM
xexbis0 xexbis0 is offline
Sarnak

xexbis0's Avatar

Join Date: Nov 2012
Posts: 262
Default

Your best chance of AoEing Seb is playing on red. Chardok is a wasteland outside of Royals raids and AoE groups.

A) The server rules aren't gonna allow your 1-2 groups at disco to call Disco/NG/chef/Bar/Jail

Quote:
You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
B) There's way more people running around Seb randomly. You will be willfully pulling through PCs across the zone if groups are at Jail/NG etc.

Quote:
Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.).
C) On a smaller scale, you could pull from the bridge disco side by exit down to disco. That would still be a nice chunk of mobs in one pull and better than the norm.

So all those low-mid 50s finally Seb capable can breath a sigh of relief.
  #20  
Old 04-28-2014, 10:34 AM
heals4reals heals4reals is offline
Banned


Join Date: Mar 2013
Posts: 660
Default

Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
If you want to pull this, you have really have 2 options.

1) Exploit mobs falling through the wall by Bartender (not recommended but easily reproducable)

2) Park pet at Chef. COTH to Commander/Brogg area then /pet attack. Due to the amount of see invises and inability to become non-kos, pulling is going to be limited to a few classes. Enchanters probably are the most mobile in Sebilis. You can get around the COTH requirement the same way I pull Chardok on Maurice - bind/gate. Then, camp out after the heal.

Even with an empty zone, I don't think it's that great of an AE spot.
Posting exploits in server chat?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:21 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.