Quote:
Originally Posted by srgraham69
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Haynar: Mob runspeed revamp to be more accurate to classic. Speeds will also vary with changing HP more like classic was.
This seems to cause an issue while quadding in TD, if mobs get lower health than others their speed change makes the group begin to break up. Don't remember this being an issue on live, but I could be wrong.
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If that's the case, not classic. I quadded a lot on live back then, and mobs always ran the same base speed if they were after a player, regardless of health.