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#32
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I parsed Derakor the Vindicator.
Vs Sakuragi w/evasive disc:
Vs Kental (rampage tank)
Note that Kental is full cobalt; Sakuragi does have 2x Bracers of Benevolence and the Barbed Dragonscale boots but otherwise is basically in his Kunark gear. So Kental had about 50-75 displayed AC on me, but he got hit for max almost 10% more. Now this isn't a small sample size, but it isn't exactly big either. So I am not jumping to conclusions here. But these are the kind of parses that make everyone question the value of AC for raid tanking. I would be very curious to see Derakor's average hit vs 150, 200, 250 etc item AC. Maybe his ATK value is simply so high that we are all scum to him.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#33
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The kael mobs had higher attack than intended. We're looking at lowering it. In our own testing, we saw good results for AC against temple of veeshan mobs, which have better tuned attack values then Kael.
We are also looking at increasing mob chances to hit. This should change the balance of evasive vs defensive but only slightly. Thoughts?
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#34
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Would you be willing to post those internal test results Rogean?
First, it seems we were really unlucky last night: Quote:
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#35
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Also: I don't understand why we have a softcap on AC here when we have an EQ dev explicitly stating that there was a hardcap (and exactly what that hardcap was) all throughout classic. I'm not saying that hardcap system is better or more balanced, but is the goal to be classic or not?
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#36
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Vindi's chance to hit a level 60 warrior, after level and skill calculations, is currently around 68%. Evasive is a 50% reduction to chance to hit, which makes it 34%. Are you saying Evasive shouldn't be dropping it that low? It's possible evasive is not being applied at the correct spot. Perhaps only to the mob's base chance before those extra calculations are applied (level and skill).
A level 60 warrior also has around a 6% chance to trigger either Dodge, Parry or Riposte. However, these abilities are all checked separately. That's three separate 6% chances to completely avoid an attack. I'm not convinced this is working as it should. Let me know your thoughts. This is one of the systems we have to best guess on as we have no idea of the real sequence of processing and math behind the eqlive system.
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#37
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So if you change evasive to 33% chance to hit reduction and decrease his hit % and max hit % slightly, that should be more classic. Caveat: I never played Velious on live
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#38
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Hmm... I like it.
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#39
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Actually that brings up a good question.
There are two paths to take. ChanceToHit -= ((100 - ChanceToHit) * AdvoidChance) This would be 68 -= ((100 - 68) * 0.5) == 52 Or: ChancetoHit = ((100 - ChanceToHit) * 1 + AdvoidChance This would be ChanceToHit = ((100 - 68) * 1.5) == 48. The second option is probably more accurate.
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#40
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How do you derive your second option ?
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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