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Old 04-23-2014, 06:56 PM
Shiftin Shiftin is offline
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Join Date: Aug 2010
Posts: 755
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How would you like us to help you (or who) approach that aspect of the testing? Beyond a general feel of "mobs are taking too long to die" I mean.

On Eashen it's less of a problem, but on mobs with a lot more HP, a fight taking 50% longer due to mob mitigation issues is a big deal.

There's only so much a melee DPS can do to impact their outgoing DPS once they have BIS weapons and understand strafing and aggro management. I can barely affect my +ATK outside of choosing VOG or getting Avatar cast to me because its components (Str, weapon skill) are capped. Going into Eashen I was doing the most damage a fully geared Kunark era rogue could do, and i lucked into the lightning claw, so short of getting a heartwood thorn off tunare (not downed with loot until near or after TOV was cleared on live) or the +ATK belt from yelinak's head, i'm doing the same damage a fully geared velious rogue would have done.
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Last edited by Shiftin; 04-23-2014 at 07:00 PM..
 


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