![]() |
|
#21
|
|||
|
btw, what group wants to kill spirocs? There are literally a dozen better places to go with a group at that level. Grouping spirocs is for the birds.
| ||
|
|
|||
|
#22
|
|||
|
True, overcrowded is classic... and leveling is always a timesink. Sometimes its refreshing though, particularly on a Sunday, to go somewhere where you can enjoy an empty zone or two. For me that's red, for you guys... I dunno, wherever is quiet [You must be logged in to view images. Log in or Register.]
__________________
![]() | ||
|
|
|||
|
#23
|
|||
|
You know, all things considered, camps are not a classic thing. Heck, they are not even a modern thing. SoE has never respected the idea of "camps". The one thing they did respect was FTE on mobs in an area. However, we have a server where camps are respected, and we should first off be happy for that fact.
Looking at the play-nice policy thread it reads: "In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it." First, you must show capacity to hold down all mobs at the claimed camp with the force you or your group has. If you do not have the capacity, you cannot claim camp. Secondly, and more importantly, if you do not have presence at the spawning point of the mobs in the camp, you cannot claim it as a camp. So spirocs in TD, even if you could hold down a large number of them, you need to hold down all of them. Further, you need to have presence at the spawn point of every single spawn. Now, I don't know to what extent they care about presence, but what I do know is that it can be as little as Bards to Nobles in HHK. If you're camping Nobles, and killing Bards, and someone comes along to take one of those camps, you cannot hold presence at both of them, even though they are less than 100 loc units away from one another, just in different rooms. If you were to start claiming a camp on Spirocs, others would claim Camps on other spirocs, since you must maintain very close presence to the spawn location when others dispute a camp. And eventually, Spirocs would be broken down into... what... 12 camps? Honestly, adventure to other places. Seek out new camp locations, new neat areas. Play during off hours when you can. You don't need to go to the place with the best experience to play EverQuest. This game is, more than anything, about the journey to 60. Why rush it? | ||
|
Last edited by Uteunayr; 04-15-2014 at 10:00 AM..
|
|
||
|
#24
|
|||
|
I remember rarely having an issue on live and I used to quad kite with my Druid there. This was, of course when Luclin was live and we had Velious and Luclin zones above what we have now.
If population doesn't increase much more, I would say Velious will help tremendously when its released. If population continues to increase though, the speed at which new content is released will not sustain the population even if custom content is released (ie, newer expansions that have been altered) and a server split may be needed at some point.
__________________
Mokli - Druid of Karana
| ||
|
|
|||
|
#25
|
|||
|
The overarching rule on the PNP can be worded as "don't be a dick".
Trying to claim a full fort of spirocs and the ones that path in the fort area as "mine", is being a dick. Share or move on to an alternative area [You must be logged in to view images. Log in or Register.]
__________________
![]() | ||
|
|
|||
|
#26
|
||||
|
Quote:
Almost all religion's rules (and most nation's) could be paraphrased into 2: "Don't be a dick" "Don't steal stuff (especially someone's life)" Too bad ppl can't follow the rules in real life, if not while being fantasy super heroes | |||
|
|
||||
|
#27
|
|||
|
as a druid who quadded there for months on and off I would say the worst thing to happen there personally (when I wasn't there alone or with one other druid soloing) was a wizard and bard that would pull the entire camp and kite them. I had seen a druid who tried to do the same thing using a lumi staff and clickies but dude usually died quick.
While it is a good leveling spot if your group is 48+ and geared the camp could be wiped clean in minutes, tbh I think this is the first time I've heard of more than 3 people grouped here because, well, there are many other camps with a lot more mobs to chooise from(and presumably lotsa pop now) Raptors can always be claimed as a camp, and would probably be better xp per kill 50+ [You must be logged in to view images. Log in or Register.]
__________________
Freddi
Farson | ||
|
|
|||
|
#28
|
||||
|
Quote:
| |||
|
|
||||
|
#29
|
||||
|
Quote:
__________________
Mokli - Druid of Karana
| |||
|
|
||||
|
#30
|
|||
|
omg you greedy mother fucker
| ||
|
|
|||
![]() |
|
|