Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 04-08-2014, 09:50 AM
casdegere casdegere is offline
Sarnak


Join Date: Mar 2011
Posts: 263
Default

Quote:
Originally Posted by Teako [You must be logged in to view images. Log in or Register.]
Played rogue through classic.. Not going to dig up citing, but I remember sneak/hiding down through LGuk to get my guise.. The gargoyles DEFINITELY saw hide, but no frog at all did; live or dead. Not even Frenzy/King/Ass/Sup/Magi - Although I do think the Magi's pet could see through it, peculiar enough.

I do also remember sneak/hide crawling to King camp in Seb a few times.. Never once was in danger of threat unless I somehow got completely fumbled and lost, and walked into Protector.. Juggs didn't see hide, but Prot definitely did.. and I remember doing that CR a few times.. ugh. painful memories.

Seem to recall borderline everything not seeing it, and very select named mobs catching you through it.. Signature-esque named mobs, pets, and Evil Eyes were about all that would catch you.

Here.. Shit, you're better off just not sneak/hiding.

(P.S. - I quit a month into Luclin.. Most of my gaming was server-relative time frame)
Having a Rogue since April 1999 and being a broken class at the time, I still remembered going down into Lower Guk to get a Guise myself. I also did CRs in Chardok, HS and Hate after Kunark Release.
__________________
"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me
  #12  
Old 04-10-2014, 02:12 AM
4WOFURY 4WOFURY is offline
Sarnak


Join Date: Nov 2012
Posts: 269
Default

Any GM/Dev thoughts on this?
  #13  
Old 04-10-2014, 09:26 AM
Byrjun Byrjun is offline
Planar Protector

Byrjun's Avatar

Join Date: Jan 2013
Posts: 1,132
Default

The way I understand it from evidence others have found, hide was nerfed a bit when the SoS AA was introduced to give people a reason to get that AA, people saw others complaining that mob x and mob y then saw through hide, that got extrapolated to mean that hide was the same as invis in classic, and now we have useless hide.

So now, a rogue with sneak/hide is inferior to every other class in the game who has a Ring of Shadows on them. Masters of stealth indeed.

Also barely noticed sneak allowing me to move any faster from 51-60, pretty sure that's not very accurate either.
__________________
Blue: Byrjun Thorsson
Green: Wizurg
Last edited by Byrjun; 04-10-2014 at 09:29 AM..
  #14  
Old 04-10-2014, 09:48 AM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,709
Default

Dig up more evidence and post in the bug section
__________________
hello i'm cucumbers
  #15  
Old 04-10-2014, 09:49 AM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,187
Default

i didnt play main rogue on live but i remember making a level 1 rogue to do CRs in the hole.
__________________
Current Games:
Naw
  #16  
Old 04-10-2014, 09:53 AM
Vega Vega is offline
Sarnak

Vega's Avatar

Join Date: Jun 2012
Posts: 483
Default

Quote:
Originally Posted by 4WOFURY [You must be logged in to view images. Log in or Register.]
Any GM/Dev thoughts on this?
It seems like there was a thread (or multiple threads) about this in the bug section already, with people posting similar evidence. I can't find the big one at the moment, but I don't remember there being much resolution to it.
  #17  
Old 04-10-2014, 09:55 AM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,187
Default

Rogean mained a rogue on live ask him.
__________________
Current Games:
Naw
  #18  
Old 04-10-2014, 10:50 AM
Adolphus Adolphus is offline
Kobold


Join Date: Feb 2013
Posts: 161
Default

It's never been done correctly on this server. I'm actually weary to complain more about it though, as sneak is actually in a decent state right now. Considering how bad it's been for years I'm not going to take what we've got now for granted.

Just look what happens when they experiment trying to fix things - we've got mobs warping and jumping all over the place in multi-level'd dungeons from last patch.

It's been my experience over the years to be careful what I wish for regarding changes, as the live server is the beta for all changes. They don't really test things before trying them out.

(I should add that this is a volunteer endeavor, so I'm not blaming developers or upset, just stating the reality of the situation)
Last edited by Adolphus; 04-10-2014 at 11:09 AM..
  #19  
Old 04-10-2014, 11:45 AM
HippoNipple HippoNipple is offline
Banned


Join Date: Jun 2010
Posts: 4,095
Default

Lets get this working properly. PvPing in dungeons is a big reason I made a rogue and it is a disappointment right now. Regretting not making a Monk to just run through zone and fd to get where I need to be.
  #20  
Old 04-10-2014, 11:56 AM
thieros thieros is offline
Fire Giant


Join Date: Jan 2013
Posts: 566
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
You don't make a lot of plat only leveling alts.
RUN TELL DAT
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:57 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.