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#21
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OP: it honestly doesn't matter what you pick up from levels 1-40, if anything. Obviously, twink items are nice, but if you only have 650pp, I'd sit on that for a bit before making any purchases. P.S. Feel free to send me a /tell in game any time for advice, etc. | |||
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#22
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![]() Mana becomes less important as you level, actually.
I don't see what one extra fear cast is going to do at level 40, but 110 hitpoints is more than another round of melee damage, and it's extra hitpoints you can lich off. | ||
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#23
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I mean, if you have a really low mana pool you will run into problems, sure, but my Iksar Nec is 54 with over 1500 hp and only 2000 mana and never has issues going OOM in fights. It's about how quickly and efficiently you can refill the tank, not how many gallons you can hold. | |||
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#24
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In HS, charming is even more mana intensive. To break a room, for instance, it requires 300 mana for the charm, and about 500 mana (for 5 paralyzing earths--3 minute roots). Deflux is roughly 240 mana (iirc) for when your pet gets to 5-6%. Then you need another charm which is another 300 mana. This whole time, you're going to need at least one vexing for 450 mana (if no vp stick). So we're already at ~2k mana, and this doesn't even account for re-roots, re-charms when pet breaks, manaskin when it falls off on a charm break. Etc. Imo, if you have 1500 hps at level 54 and if any of your hp gear could be switched out for mana gear, you need to do that. I don't know where you level (at 54 I think I did BW giants), but in hindsight I should have been in CoM charming. For efficiency sake, you only need about 1.2k hps with 2.8k mana if you can attain the gear. | ||||
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#25
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![]() It's true that breaking rooms with charm is an example of where it's nice to have a big mana pool, but even a HP stacked Necro should be fine it those situations, because you aren't factoring in the med time you get while killing. Also, having the VP clicky changes the calculus entirely. If you're able to spam that thing whenever then it's no wonder you're devaluing the importance of HP. I've never used one but I can't imagine that the mana free lifetap is anything less than a total game changer.
I mean the argument essentially boils down to the fact that running out of mana is bad, but running out of hitpoints is worse. And it's much easier to anticipate going OOM than it is to anticipate a drop in hitpoints, and smart play can make up for a lower mana pool on a Necro (since you can regen mana so quickly) easier than you can make up for low hp (since you tend to lose hp quickly when things go badly which are often beyond your control, like getting resists or charm breaks). | ||
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#26
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But it is a game changer in terms of my not having to use a lot of mana. I won't argue that. However, before I had the stick and when I used vexing, I almost never ran out of mana as I always stacked mana over hps. Pro tip: when charming, use screaming terror before attempting a re-charm. In a fight: 1.) Not running out of mana = not running out of hps. There's no getting around it. Aside from impossibly bad luck or carelessness (e.g., bad pull/stuff spawns on you), if you have a decent mana pool, you should never run out of hps. 2.) Running out of mana = running out of hps. If you don't have enough mana to root or fd, you're probably going to die (definitely if in a dungeon). If you do have enough mana to fd, the next 10-15 minutes will be spent at the cost of efficiency (i.e., you won't be killing anything at 1hp/1mana per tick regen). In the times when Everquest just hates your guts, neither mana nor hps will save you. | |||
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#27
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According to the wiki, Vexing Mordinia returns 122 HP/tick. Iksar (there are no other necromancers, really) will regenerate 12 HP/tick while standing. Demi Lich costs 32 HP/tick. So that means a net of +102 HP/tick. Vexing lasts 9 ticks, so to get the full benefit you need to have taken 900 damage when you cast the spell (unless you are healing or whatnot). If you have 1500 HP, that means you have to lich all the way down to 600 HP! With Bond of Death (80 hp/tick, 60 net, 540 buffer) the math isn't quite so bad, but then you are giving up some efficiency. With a summoned pet I suppose that isn't so bad, and there is manaskin, and necros usually don't haste/weaponize their pets like enchanters do, but it still seems dangerous to run around dungeons with 600HP. All that being said, when I toyed around with a necromancer (with stacked HP and ~160 INT) there were definitely times I wish I had more mana, so <shrug> THE REAL SOLUTION IS TO REROLL ENCHANTER
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#28
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![]() For the record im almost level 8 and you guys are getting way off topic. If you think you I should stack mana then SUGGEST ITEMS.
Someone saying I should save it is stupid, ITEMS DONT BIND. I can spend as much as I want resell whenever I feel necessary. Not to mention people seem to give me money all the time, a 60 shaman gave me 100pp for buying him 5 stacks of bat wings. I'll cry about being a human necro when i see an iksar necro doing so much, wait no i won't ill remember he had to spend 23% more time grinding. | ||
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#29
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#30
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__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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