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  #41  
Old 03-20-2014, 11:24 AM
Rjones61 Rjones61 is offline
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Originally Posted by lecompte [You must be logged in to view images. Log in or Register.]
There are a couple of key questions that need to be asked:

Do dwarves get the Key Master? Do halfings get Sirran? Do human's get all the Monk and Bard GMs? How about Ran Flamespinner? If it is race vs race, disregarding all other factors, and you considered barbarians and erudites not to be humans, humans would dominate. They control Highhold, Freeport, Qeynos (Not that Freeport and Qeynos would ever align in the game lore) and have the most level 61 GMs to their name. Sure, infiltrate through the sewer system... There are like 7-12 GMs in the freeport underground who I would NOT want to run in to.

Not sure what lives in the Qeynos sewers but... Stick a couple of monk GMs down there.
I think the character roles are more figurative than specific to the game. I would still consider the GMs to be the most powerful leaders under each race. But they probably aren't wipe out an entire army powerful. You should think of each race having their own armies, strategies, weaknesses, etc. It's not exactly the head to head slasher that is envisioned in videogames.

However, I am inclined to agree with you. Humans would by far have the largest and most versatile armies. It's just that their cities just aren't very defensible.
  #42  
Old 03-20-2014, 11:33 AM
grenravenlock grenravenlock is offline
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Without some kind of limited alliances an all vs all situation would be impossible to actually predict. I will list a few reasons why. Not a single race have a large presence out of their cities that is truely an outpost for and by them. The most populated race is Man but it is broken up into four flavors which have lead them down different development paths. The only two that bare the label of Human are not exactly in the best of situations. Being largely neutral but being the most adaptable has lead to both qeynos and freeport to have a dark underbelly to match its bright surface.

In a direct war with no alliances the faydark would be in a constant state of war, Wood elves would be gone fast. Sucks to live in a tree fort when your enemy can just burn you out. Half Elves have even less of a chance. They have no sizable population and in an all v all situation numbers are power. Dwarves/high elves/gnomes would be more hard fought due to having easily defended cities but none have any direct advantage.

Kunark is sorta meh. The Iksars are exhausted from their own unending warfare and in this all v all situation there situation is likely to not change much till they decide to invade elsewhere. Which is not likely to happen.

Odus..... Sure from a player race perspective the erudites have it great. Till you realise it is broken into two cities that are literally good vs evil not to mention two different tribes of Kerans, a swarm of kobolds, and the broken skull pirates that frequent the area. The Erudites may live there but they do not control Odus by any measure.

Antonica.............. pure chaos.

Strongest group would have to be Qeynos based humans. Since they have probably the biggest population city plus villages in the plains of karana. But those are farm from being defensible. I am not sure where highkeep falls in this category. Is it an independent city or fall under freeport/qeynos. Considering its strategic value it literally would be the heart of all the conflicts on that continent and majorly effect invaders from other continents spreading their influence.
  #43  
Old 03-20-2014, 11:36 AM
pasi pasi is offline
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Iksar, and it's not even a contest.

The war is going to be mostly on Antonica and Faydwer. No one is going to give a fuck about Cabilis since the iksars aren't an immediate threat. Furthermore, what are the other races going to do? Take a giant army on a tiny raft to Kunark? Then have that army still have to travel through tons of zones where mob population is out of control due to the fact that no one goes there (Firionia, Swamp of No Hope, Warslik Woods, Lake of Ill Omen).

How about get a port? Oh wait, your army is going to have to run to Karnors or Howling Stones to get an evac to EJ. Better hope your inbred porters who never left the city know which way they want the wind to take em, otherwise you're gonna end up in the Ring of Scale's turf. If they do get it right, hope you enjoy undead gorillas and 50-foot bloodsucking mosquitos, motherfuckers.

You could try making port potions, but Grobb and Oggok are too poor for that and all the Barbarians are lost in the tunnels unable to see.

Seriously, fuck invading Kunark. Those assholes can have Norrath's Africa.
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Last edited by pasi; 03-20-2014 at 11:38 AM..
  #44  
Old 03-20-2014, 11:40 AM
Rjones61 Rjones61 is offline
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Quote:
Originally Posted by grenravenlock [You must be logged in to view images. Log in or Register.]
Without some kind of limited alliances an all vs all situation would be impossible to actually predict. I will list a few reasons why. Not a single race have a large presence out of their cities that is truely an outpost for and by them. The most populated race is Man but it is broken up into four flavors which have lead them down different development paths. The only two that bare the label of Human are not exactly in the best of situations. Being largely neutral but being the most adaptable has lead to both qeynos and freeport to have a dark underbelly to match its bright surface.

In a direct war with no alliances the faydark would be in a constant state of war, Wood elves would be gone fast. Sucks to live in a tree fort when your enemy can just burn you out. Half Elves have even less of a chance. They have no sizable population and in an all v all situation numbers are power. Dwarves/high elves/gnomes would be more hard fought due to having easily defended cities but none have any direct advantage.

Kunark is sorta meh. The Iksars are exhausted from their own unending warfare and in this all v all situation there situation is likely to not change much till they decide to invade elsewhere. Which is not likely to happen.

Odus..... Sure from a player race perspective the erudites have it great. Till you realise it is broken into two cities that are literally good vs evil not to mention two different tribes of Kerans, a swarm of kobolds, and the broken skull pirates that frequent the area. The Erudites may live there but they do not control Odus by any measure.

Antonica.............. pure chaos.

Strongest group would have to be Qeynos based humans. Since they have probably the biggest population city plus villages in the plains of karana. But those are farm from being defensible. I am not sure where highkeep falls in this category. Is it an independent city or fall under freeport/qeynos. Considering its strategic value it literally would be the heart of all the conflicts on that continent and majorly effect invaders from other continents spreading their influence.
What is the fun in debating something with a definitive answer? Of course it is impossible, but that is the delight in discussion. Make a choice and a case for your choice. Hell, anyone could choose their favorite race and make a case about them. This is just for fun.
  #45  
Old 03-20-2014, 11:42 AM
pasi pasi is offline
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Quote:
Originally Posted by thieros [You must be logged in to view images. Log in or Register.]

The froglok's hold a highly defensible stronghold of Guk (with a bit of inner warring with the undead). And over in Kunark, they have another highly defensible fort in Old Sebilis with fragments of troops scattered throughout Kunark. They are all powerful Warriors, Shamans, Clerics & Wizards. They have leaders and elders. They have powerful weapons, armor & accessories. They wield great spells such as Ice Comet & Envenomed Bolt.
Guk frogloks and Sebilis frogloks are at war.
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  #46  
Old 03-20-2014, 11:56 AM
justin2090 justin2090 is offline
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Dwarves would own all.

They would send 300 dwarves into the hot gates (bb/gfay zoneline) where the elves numbers would count for nothing. Hold down the docks allowing none to enter by sea and eventually take over FV.

Once the elves resolve had been weakened they would take over gfay/lfay and form an alliance with the gnomes. Together the dwarves and gnomes would march toward OT and turn the evil outpost into the largest brewery ever made.

They would be able to control the market on any and all booze thus causing economic hardship for the lizards. With cabalis unable to pay its power bill they would pillage the lizard city turning its inhabitants into slaves. With slave labor they would build enough ships and forge enough weapons/armor to set foot upon human lands.

Then Velious came out and they went and got epic loots. The end.
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  #47  
Old 03-20-2014, 11:56 AM
Sylexis Sylexis is offline
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Quote:
Originally Posted by lecompte [You must be logged in to view images. Log in or Register.]
Not sure what lives in the Qeynos sewers but... Stick a couple of monk GMs down there.
Necromancers. The necromancers are in the sewers.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Everyone is going to leave Halas be since it's in the middle of nowhere and blocked by a hostile band of gnolls; at least until the impatient and hot headed barbarians come out looking for a fight. They're going to get stopped up with the gnolls for a few weeks to exterminate them completely and move on to the next closest inhabitants, the half elves of Surefal Glade. The half elves have no specific deity backing them, they aren't great in numbers and are mostly castoffs from the other races. The Barbarians will obliterate them and the remnants of what is left will evacuate into the wilderness of Jaggedpine forest.

The Barbarians, itching for a better fight than chasing stragglers into a forest would turn their attention to Qeynos. The siege will be ineffective in infiltrating the city due to the lack of siege weapons and planning ahead, however it will be enough to create a blockade and keep the humans from leaving the city. Impasse One.

At some point all communication coming from Odus would cease.

Like the Barbarians, the Dwarves, if they haven't decided to bury themselves under ground, will come out looking for a fight. They'll very likely skip Felwithe and Kelethin and hop straight on the boats to engage in a ship to shore battle with Freeport. They succeed in taking East Freeport but are pinned down by the narrow passages to West Freeport. Impasse Two.

Itsy Popkins, high tinkerer of the ankle-biters coalition and grandmaster explorer of the league of fashionable gnomes begins work on the Pagnamatic Ultra-Systasis Device. What it does yet, even she isn't sure.

Kelethin meanwhile is completely pinned down between the crushbone orcs and the high elves of Felwithe. Both the wood elves and high elves are too compassionate to obliterate eachother by nature, and the orcs aren't enough of a threat to risk loss of the city. Impasse Three.

Burnt Kerran remains are found washed up near the docks of south Qeynos.



(More to come... Need to get back to doing that thing called work).
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That which does not kill me, should run.
Sylexis Vhaerun - 60 Dark Elf Warrior
Silvereyes Niteprowler - 55 Half Elf Druid
<Divinity>
Last edited by Sylexis; 03-20-2014 at 12:11 PM..
  #48  
Old 03-20-2014, 11:58 AM
thieros thieros is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Guk frogloks and Sebilis frogloks are at war.
was sticking to racial (not factional) war games. sticking to the all vs all format.
  #49  
Old 03-20-2014, 12:02 PM
Rjones61 Rjones61 is offline
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Quote:
Originally Posted by Sylexis [You must be logged in to view images. Log in or Register.]
Necromancers. The necromancers are in the sewers.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Everyone is going to leave Halas be since it's in the middle of nowhere and blocked by a hostile band of gnolls; at least until the impatient and hot headed barbarians come out looking for a fight. They're going to get stopped up with the gnolls for a few weeks to exterminate them completely and move on to the next closest inhabitants, the half elves of Surefal Glade. The half elves have no specific deity backing them, they aren't great in numbers and are mostly castoffs from the other races. The Barbarians will obliterate them and the remnants of what is left will evacuate into the wilderness of Jaggedpine forest.

The Barbarians, itching for a better fight than chasing stragglers into a forest would turn their attention to Qeynos. The siege will be ineffective in infiltrating the city due to the lack of siege weapons and planning ahead, however it will be enough to create a blockade and keep the humans from leaving the city. Impasse One.

At some point all communication coming from Odus would cease.

Similar to the Barbarians the Dwarves, if they haven't decided to bury themselves under ground, will come out looking for a fight. They'll very likely skip Felwithe and Kelethin and hop straight on the boats to engage in a ship to shore battle with Freeport. They succeed in taking East Freeport but are pinned down by the narrow passages to West Freeport. Impasse Two.

Itsy Popkins, high tinkerer of the ankle-biters coalition and grandmaster explorer of the league of fashionable gnomes begins work on the Pagnamatic Ultra-Systasis Device. What it does yet, even she isn't sure.

Kelethin meanwhile is completely pinned down between the crushbone orcs and the high elves of Felwithe. Both the wood elves and high elves are too compassionate to obliterate eachother by nature, and the orcs aren't enough of a threat to risk loss of the city. Impasse Three.

Burnt Kerran remains are found washed up near the docks of south Qeynos.



(More to come... Need to get back to doing that thing called work).
Brilliant!
  #50  
Old 03-20-2014, 12:04 PM
HethGnome HethGnome is offline
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Quote:
Originally Posted by thieros [You must be logged in to view images. Log in or Register.]
was sticking to racial (not factional) war games. sticking to the all vs all format.
Even if it's all vs all, that doesn't mean their isn't going to be internal conflict between factions.
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